Version: 2022.3
LanguageEnglish
  • C#

AudioImporter.SetOverrideSampleSettings

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool SetOverrideSampleSettings(BuildTargetGroup platformGroup, AudioImporterSampleSettings settings);

Declaration

public bool SetOverrideSampleSettings(string platform, AudioImporterSampleSettings settings);

Parameters

platformGroup The platform which will have the sample settings overridden.

See BuildTargetGroup for the complete list of options.
platform The platform which will have the sample settings overridden.

See BuildTargetGroup for the complete list of options and type the desired platform enum name in the form of a string.
settings The override settings for the given platform.

Returns

bool Returns true if the settings were successfully overriden. Some setting overrides are not possible for the given platform, in which case false is returned and the settings are not registered.

Description

Sets the override sample settings for the given platform.

For certain target platforms, overriding the audio importer settings may be beneficial for performance or other reasons. This function enables the registration of override settings specific to a given platform.