Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|clip||The animation clip to be used.|
|referenceClip||The animation clip containing the reference pose.|
|time||Time that defines the reference pose in |
Set the additive reference pose from
time for animation clip
By default any animation clip used in an additive layer use the pose at time 0 to define the reference pose. This is a big limitation as the reference pose need to be in the played clip.
This function allow you to change this behaviour and use a reference pose from any clip.
Did you find this page useful? Please give it a rating: