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EditorGUIUtility.FindTexture

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public static method FindTexture(name: string): Texture2D;
public static Texture2D FindTexture(string name);

Description

Get a texture from its source filename.


Checks the path of a texture.

// Simple editor window that lets you quick check a path of
// a texture in your project instead of waiting for your code to
// compile.
//
// If the path exists then it shows a message
// else displays an error message

class EditorGUIUtilityFindTexture extends EditorWindow {

var path : String = "";

@MenuItem("Examples/Check Path For Texture") static function Init() { var window = GetWindow(EditorGUIUtilityFindTexture); window.position = Rect(0,0,180,55); window.Show(); }

function OnGUI() { path = EditorGUILayout.TextField("Path To Test:", path); if(GUILayout.Button("Check")) if(EditorGUIUtility.FindTexture(path)) { Debug.Log("Yay!, texture found at: " + path); } else { Debug.LogError("No texture found at: " + path + " Check your path"); } } }
// Simple editor window that lets you quick check a path of
// a texture in the editor.
//
// If the path exists then it shows a message
// else displays an error message

using UnityEngine; using UnityEditor;

public class FindTextureExample : EditorWindow { string s;

[MenuItem("Examples/Find editor texture")] static void findTextureExample() { FindTextureExample window = EditorWindow.GetWindow<FindTextureExample>(true); window.Show(); }

void OnGUI() { s = EditorGUILayout.TextField("Texture To Locate:", s);

if (GUILayout.Button("Check")) if (EditorGUIUtility.FindTexture(s)) { Debug.Log("Texture found at: " + s); } else { Debug.Log("No texture found at: " + s + ". Check your filename."); } } }

Note: This function is used for searching for editor icons only.

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