Version: 2017.1 (switch to 2017.2b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Handles.DrawSolidRectangleWithOutline

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function DrawSolidRectangleWithOutline(verts: Vector3[], faceColor: Color, outlineColor: Color): void;
public static void DrawSolidRectangleWithOutline(Vector3[] verts, Color faceColor, Color outlineColor);

Parameters

verts The 4 vertices of the rectangle in world coordinates.
faceColor The color of the rectangle's face.
outlineColor The outline color of the rectangle.

Description

Draw a solid outlined rectangle in 3D space.


Solid rectangle with a black outline in the Scene View.

    // Create a semi transparent rectangle that lets you modify
    // the "range" var that resides in "SolidRectangleExample.js"

@CustomEditor (SolidRectangleExample) class DrawSolidRectangle extends Editor { function OnSceneGUI () { var pos : Vector3 = target.transform.position;

var verts : Vector3[] = [Vector3(pos.x - target.range,pos.y,pos.z-target.range), Vector3(pos.x-target.range,pos.y,pos.z + target.range), Vector3(pos.x+target.range,pos.y,pos.z + target.range), Vector3(pos.x+target.range,pos.y,pos.z-target.range)]; Handles.DrawSolidRectangleWithOutline(verts, Color(1,1,1,0.2), Color(0,0,0,1));

for(var posCube : Vector3 in verts) target.range = Handles.ScaleValueHandle(target.range, posCube, Quaternion.identity, 1, Handles.CubeCap, 1); } }

And the script attached to this Handle:

    //SolidRectangleExample.js

var range : float = 5;