Version: 2019.1 (switch to 2018.4
  • C#
Method group is Obsolete


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Obsolete public static void OpenSceneAdditive(string path);


Opens the Scene at path additively.

All paths are relative to the project folder. Like: "Assets/MyScenes/MyScene.unity".

using UnityEngine;
using UnityEditor;

public class Example : MonoBehaviour { [MenuItem("Example/Load Scene Additive")] static void Apply() { string strScenePath = AssetDatabase.GetAssetPath(Selection.activeObject); if (strScenePath == null || !strScenePath.Contains(".unity")) { EditorUtility.DisplayDialog("Select Scene", "You Must Select a Scene!", "Ok"); EditorApplication.Beep(); return; } Debug.Log("Opening " + strScenePath + " additively"); EditorApplication.OpenSceneAdditive(strScenePath); } }

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