Version: 2019.3
  • C#


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public void ConfigureClipFromMask(AvatarMask mask);


mask AvatarMask from which the mask settings will be imported.


Copy the mask settings from an AvatarMask to the clip configuration.

When writing an AssetPostprocessor, use this method to copy an AvatarMask to your clip configuration.

See also: ModelImporterClipAnimation.ConfigureMaskFromClip.

using UnityEditor;
using UnityEngine;

public class CopyAvatarMask : AssetPostprocessor { void OnPreprocessAnimation() { var modelImporter = assetImporter as ModelImporter;

//Create a new AvatarMask to edit the mask var mask = new AvatarMask(); var clips = modelImporter.clipAnimations;

//Acquire the mask from the clip clips[0].ConfigureMaskFromClip(ref mask);

//Filter out the first non-root (0) bone mask.SetTransformActive(1, false);

//Apply the mask back to the clip clips[0].ConfigureClipFromMask(mask);

//Apply the clips back to the ModelImporter modelImporter.clipAnimations = clips;

//Destroy the AvatarMask since we're not using it anymore Object.DestroyImmediate(mask); } }