Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Optimizes the mesh for GPU access.
This operation might take a while but will make the geometry displayed be faster. You should use it if you generate a mesh from scratch procedurally and you want to trade better runtime performance against higher load time. Internally it converts the mesh to triangle list and optimizes the triangles and vertices for both pre and post transform cache locality. For imported models you should never call this as the import pipeline already does it for you.
Did you find this page useful? Please give it a rating: