Version: 2019.1 (switch to 2018.4
LanguageEnglish
  • C#

PlayerSettings.applicationIdentifier

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static string applicationIdentifier;

Description

The application identifier for the currently selected build target.

Currently supported by Android, iOS, tvOS and macOS.
Changing this only sets the identifier for the currently active platform. Use PlayerSettings.SetApplicationIdentifier and PlayerSettings.GetApplicationIdentifier to set and retrieve it for a specific platform. EditorUserBuildSettings.SwitchActiveBuildTarget can be used to set the active platform while running the editor, but does not work in batch mode. If running the editor from batch mode you can change the active platform by launching it with this argument: '-buildTarget platform'.

Did you find this page useful? Please give it a rating: