EditorGUILayout.LinkButton

Declaration

public static bool LinkButton(string label, params GUILayoutOption[] options);

Declaration

public static bool LinkButton(GUIContent label, params GUILayoutOption[] options);

Parameters

label Label of the link.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

bool true when the user clicks the link.

Description

Make a clickable link label.

The label has an hyperlink style and returns true when clicked.

using UnityEditor;
using UnityEngine;

class EditorGUILayoutLinkButton : EditorWindow { [MenuItem("Examples/EditorGUILayoutLinkButton")] static void Init() { var window = GetWindow<EditorGUILayoutLinkButton>(); window.Show(); }

void OnGUI() { if (EditorGUILayout.LinkButton("Link Button")) Debug.Log("Clicked"); } }

Did you find this page useful? Please give it a rating: