Version: 2022.3
LanguageEnglish
  • C#

IPostprocessBuildWithReport.OnPostprocessBuild

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void OnPostprocessBuild(Build.Reporting.BuildReport report);

Parameters

report A BuildReport containing information about the build, such as the target platform and output path.

Description

Implement this function to receive a callback after the build is complete.

This callback is invoked during Player builds, but not during AssetBundle builds. If the build stops early, due to a failure or cancellation, then the callback is not invoked.

Additional resources: BuildPipeline.BuildPlayer, IPreprocessBuildWithReport

using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;

class MyCustomBuildProcessor : IPostprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPostprocessBuild(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPostprocessBuild for target " + report.summary.platform + " at path " + report.summary.outputPath); } }