Version: Unity 6 (6000.0)
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PlayerSettings.gpuSkinning

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public static bool gpuSkinning;

Description

Marked for deprecation in the future. Use PlayerSettings.meshDeformation instead.

If you change the value of gpuSkinning, Unity sets PlayerSettings.meshDeformation in the following way:

  • If you set gpuSkinning to false, Unity sets PlayerSettings.meshDeformation to MeshDeformation.CPU.
  • If you set gpuSkinning to true, Unity sets PlayerSettings.meshDeformation to MeshDeformation.GPUBatched.

See PlayerSettings.meshDeformation.