Provider.LockIsValid

Declaration

public static bool LockIsValid(VersionControl.AssetList assets);

Parameters

assets List of assets to test.

Description

Returns true if the Provider.Lock task can be executed on one or more assets from the given asset list.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/LockIsValid")] public static void ExampleLockIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Debug.Log("LockIsvalid? " + Provider.LockIsValid(assets)); } }

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