HandleUtility.WorldPointToSizedRect

Declaration

public static Rect WorldPointToSizedRect(Vector3 position, GUIContent content, GUIStyle style);

Parameters

position The world-space position to use.
content The content to make room for.
style The style to use. The style's alignment.

Description

Calculate a rectangle to display a 2D GUI element near a projected point in 3D space.

This function is useful when 3D objects need labels or other 2D controls that follow them around in 3D space as the camera moves.


Did you find this page useful? Please give it a rating: