AudioImporter.forceToMono

public bool forceToMono;

Description

Force audioclips to mono sound type, so all audio plays through a single channel.

using UnityEngine;
using UnityEditor;

public class Example : AssetPostprocessor { void OnPreprocessAudio() { AudioImporter audioImporter = assetImporter as AudioImporter; if (assetPath.Contains("mono")) { audioImporter = assetImporter as AudioImporter; audioImporter.forceToMono = true; } } }

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