Version: 2020.3
LanguageEnglish
  • C#

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EditorGUI.IntField

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Declaration

public static int IntField(Rect position, int value, GUIStyle style = EditorStyles.numberField);

Declaration

public static int IntField(Rect position, string label, int value, GUIStyle style = EditorStyles.numberField);

Declaration

public static int IntField(Rect position, GUIContent label, int value, GUIStyle style = EditorStyles.numberField);

Parameters

position Rectangle on the screen to use for the int field.
label Optional label to display in front of the int field.
value The value to edit.
style Optional GUIStyle.

Returns

int The value entered by the user.

Description

Makes a text field for entering integers.


Int Field in an Editor Window.

//Create a folder and name it "Editor" (Right click in your Project Asset folder and go to Create>Folder) if you don't already have one
//Place this script in the Editor folder
//This script creates a new menu at the top of the Editor named "Examples" with one item "Clone Object".

using UnityEngine; using UnityEditor;

class Example : EditorWindow { int clones = 1;

[MenuItem("Examples/Clone Object")] static void Init() { //Create the new Editor window and show it EditorWindow window = GetWindow(typeof(Example)); window.Show(); }

void OnGUI() { //The field which allows you to input the amount of clones of a GameObject you want clones = EditorGUI.IntField(new Rect(0, 35, position.width, 15), "Number of clones:", clones);

//If there isn't a currently selected GameObject, this message appears if (Selection.activeGameObject == null) EditorGUI.LabelField(new Rect(3, 3, position.width, 20), "Please click on a GameObject in your Scene!");

//Press the clone Button if (GUI.Button(new Rect(0, 55, position.width, 20), "Clone!")) { //Check that you have a GameObject selected if (Selection.activeGameObject != null) { //Loop until the number of clones is reached for (int i = 0; i < clones; i++) { //Spawn each of the clones Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } } } } }