Version: 2019.4
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  • C#

UnityEventTools.AddBoolPersistentListener

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public static void AddBoolPersistentListener(Events.UnityEventBase unityEvent, UnityAction<bool> call, bool argument);

Parameters

unityEventEvent to modify.
callFunction to call.
argumentArgument to use when invoking.

Description

Adds a persistent, preset call to the listener.