Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseClose a window group started with EditorWindow.BeginWindows.
Simple editor Window with a window and a button inside.
using UnityEditor; using UnityEngine; using System.Collections; public class IMGUIWindowDemo : EditorWindow { // The position of the window public Rect windowRect = new Rect(100, 100, 200, 200); void OnGUI() { BeginWindows(); // All GUI.Window or GUILayout.Window must come inside here windowRect = GUILayout.Window(1, windowRect, DoWindow, "Hi There"); EndWindows(); } // The window function. This works just like ingame GUI.Window void DoWindow(int unusedWindowID) { GUILayout.Button("Hi"); GUI.DragWindow(); } // Add menu item to show this demo. [MenuItem("Test/GUIWindow Demo")] static void Init() { EditorWindow.GetWindow(typeof(IMGUIWindowDemo)); } }
The placement of the BeginWindows / EndWindows pair determines where popup windows will appear; all windows are clipped to the clipping area
defined by GUI.BeginGroup or GUI.BeginScrollView. A small example of that:
Simple editor window with a window and a button inside using scroll bars.
using UnityEditor; using UnityEngine; using System.Collections; public class IMGUIWindowDemo2 : EditorWindow { // The position of the window public Rect windowRect = new Rect(100, 100, 200, 200); // Scroll position public Vector2 scrollPos = Vector2.zero; void OnGUI() { // Set up a scroll view scrollPos = GUI.BeginScrollView(new Rect(0, 0, position.width, position.height), scrollPos, new Rect(0, 0, 1000, 1000)); // Same code as before - make a window. Only now, it's INSIDE the scrollview BeginWindows(); windowRect = GUILayout.Window(1, windowRect, DoWindow, "Hi There"); EndWindows(); // Close the scroll view GUI.EndScrollView(); } void DoWindow(int unusedWindowID) { GUILayout.Button("Hi"); GUI.DragWindow(); } [MenuItem("Test/GUIWindow Demo 2")] static void Init() { EditorWindow.GetWindow(typeof(IMGUIWindowDemo2)); } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.