Version: 2019.3
LanguageEnglish
  • C#

Handles.TransformHandle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void TransformHandle(ref Vector3 position, ref Quaternion rotation, ref Vector3 scale);
public static void TransformHandle(ref Vector3 position, ref Quaternion rotation, ref float uniformScale);
public static void TransformHandle(ref Vector3 position, ref Quaternion rotation);

Parameters

positionPosition of the handle.
rotationOrientation of the handle.
scaleScale value to modify.
uniformScaleUniform scale value to modify.

Description

Creates a transform handle.

This handle behaves like the built-in transform tool in Unity, with the option to display all scale handles, only the non-uniform scale handle, or no scale handles. Different signature variants will only display controls handles for arguments that have the ref modifier, allowing you to opt in to only those control handles you require.

Did you find this page useful? Please give it a rating: