PlayerSettings.Android.bundleVersionCode

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public static int bundleVersionCode;

Description

Android bundle version code.

Should be less than 100000 for buildApkPerCpuArchitecture to generate valid version codes.

using UnityEditor;
using UnityEditor.Build;
using UnityEngine;

public class BundleVersionCodeExample : MonoBehaviour { [MenuItem("Build/Android Bundle Version Code Example")] public static void IncrementingBundleVersionExample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;

PlayerSettings.Android.bundleVersionCode++;

BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Builds/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android;

BuildPipeline.BuildPlayer(options); } }

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