Version: Unity 6 (6000.0)
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  • C#

SearchIndexer.Search

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Declaration

public IEnumerable<SearchResult> Search(Search.SearchContext context, Search.SearchProvider provider, int maxScore, int patternMatchLimit);

Declaration

public IEnumerable<SearchResult> Search(string query, Search.SearchContext context, Search.SearchProvider provider, int maxScore, int patternMatchLimit);

Declaration

public IEnumerable<SearchResult> Search(string query, int maxScore, int patternMatchLimit);

Parameters

query Search query to look for. If if matches any of the indexed variations, a result is returned.
context The search context on which the query is applied.
provider The search provider that initiated the search.
maxScore Maximum match score of any matched Search Result. See SearchResult.score.
patternMatchLimit Maximum number of matched Search Results that can be returned. See SearchResult.

Returns

IEnumerable<SearchResult> Returns a collection of Search Results matching the query.

Description

Runs a search query in the index.

using System.Linq;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;

static class Example_SearchIndexer_Search
{
    [MenuItem("Examples/SearchIndexer/Search")]
    public static void Run()
    {
        var si = new SearchIndexer();
        si.Start();

        // Index some documents and properties
        si.AddProperty("color", "red", si.AddDocument("RGB 55"));
        si.AddProperty("color", "reddish", si.AddDocument("RGB 45"));
        si.AddProperty("color", "yellow", si.AddDocument("RGB 66"));

        si.Finish(() =>
        {
            // Search document with property color=red*
            var results = si.Search("color:red").ToList();
            Debug.Assert(results.Count == 2);
            if (results.Count > 0)
                Debug.Log(string.Join(", ", results.Select(r => $"{r.id} [{r.score}]")));
            // Dispose of the SearchIndexer when you are done with it.
            si.Dispose();
        });
    }
}