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public static void SetPreviewTextureCacheSize(int size);


sizeThe number of previews that can be loaded into the cache before the least used previews are being unloaded.


Set the asset preview cache to a size that can hold all visible previews on the screen at once.

If showing previews in a scrollpane make sure the cache larger than the count of the visible previews otherwise flickering will occur since least used previews will be unloaded to make space in the cache.

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