Version: 2022.3
Language : English
Deploy a UWP app with the Windows Device Portal
WebGL

visionOS

visionOS is the operating system of the Vision Pro, Apple’s latest spatial computing device. Unity developers can leverage existing 3D scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
and assets to build games or applications for visionOS. For more information about visionOS, see Apple’s visionOS Overview.

visionOS provides a few different modes in which apps can be displayed: Windows, Volumes or Spaces. Users can use Windows to present 2D or 3D content (without stereo), or use Volumes to present 3D content and objects. With Volumes, users have the flexibility to walk around and interact with 3D content from any angle.

Depending on application type, visionOS apps can run in either a Shared Space or a Full Space. The Shared Space works is a multitasking environment similar to the desktop of a personal computer; in this mode, users can see and interact with Windows and Volumes from multiple applications simultaneously. For more immersive experiences, users can target their applications for a dedicated Full Space, which displays content exclusively from one app at time. Windowed apps run in a Shared Space by default. Fully immersive (VR) content requires a Full Space, while Immersive (MR) content supports both Shared Spaces and Full Spaces, depending on the Mode of its Volume CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
’s Output Configuration.

Requirements

Fully Immersive (VR) and Immersive (MR) apps are only available to Unity Pro, Unity Enterprise, and Unity Industry users. Learn more about these plans.

Getting Started

All visionOS application types require that you install the visionOS module to the Unity Editor via the Unity Hub. The visionOS module is available for Unity 2022.3.5f1+.

In addition, Fully Immersive (VR) and Immersive (MR) apps further require that you install extra packages. You must add these packages by name via the Package Manager.

For Fully Immersive (VR) apps, you need:

  • com.unity.xr.visionos

For Immersive (MR) apps, you need:

  • com.unity.polyspatial.visionos (which depends on com.unity.xr.visionos)
  • com.unity.polyspatial.xr

If you do not install these packages, you content will be built as a Windowed App by default.

Once you have done so, navigate to Project Settings > XR Plug-in Manager > Apple visionOS > App Mode and select between Mixed Reality - Volume or Immersive Space and Virtual Reality - Fully Immersive Space to configure build for the appropriate application mode

Windowed Apps

Unity describes applications that live within Windows as Windowed Apps. By default, your Unity content will become Windowed Apps in visionOS if you build a Unity application targeted at the visionOS platform without enabling the PolySpatial Runtime or visionOS plugin via the XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary
Plugin Manager.

To detect interactions on the Unity application within a Window component on visionOS, users can leverage “Touch Support” provided by the input system package (com.unity.inputsystem). To learn more about designing for the Window component on visionOS, visit Apple’s Human Interface Guidelines for visionOS.

Mixed Reality (Immersive) and Virtual Reality (Fully Immersive) Apps

For more information about developing fully immersive virtual realityVirtual Reality (VR) immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. More info
See in Glossary
(VR) apps and immersive mixed realityMixed Reality (MR) combines its own virtual environment with the user’s real-world environment and allows them to interact with each other.
See in Glossary
(MR) apps for visionOS, please refer to our visionOS-specific documentation.

Deploy a UWP app with the Windows Device Portal
WebGL