Version: 2021.3
SkyManager
Using skyboxes

Skyboxes

A skyboxA special type of Material used to represent skies. Usually six-sided. More info
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is a cube with a different texture on each face. When you use a skybox to render a sky, Unity essentially places your SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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inside the skybox cube. Unity renders the skybox first, so the sky always renders at the back.

Similar to other sky implementations, you can use a skybox to do the following:

  • Render a skybox around your Scene.
  • Configure your lighting settings to create realistic ambient lighting based on the skybox.
  • Override the skybox that an individual CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
    See in Glossary
    uses, using the skybox component.

Render pipeline compatibility

Feature Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
Skyboxes Yes (1) Yes (1) No (2)

Notes:

  1. The Built-in Render Pipeline, and the Universal Render Pipeline (URP) both exclusively use skyboxes to render a sky. These skyboxes are Materials that use a skybox Shader.
  2. The High Definition Render Pipeline (HDRP) does not support skybox Materials and instead includes multiple sky generation solutions.
SkyManager
Using skyboxes