The Ambient Occlusion post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary effect darkens creases, holes, intersections and surfaces that are close to each other. In the real world, such areas tend to block out or occlude ambient lightLight that doesn’t come from any specific direction, and contributes equal light in all directions to the Scene. More info
See in Glossary, so they appear darker. Unity approximates Ambient Occlusion in real time as a full-screen post-processing effect.
The Ambient Occlusion effect is time-consuming, so it’s more suited for use on desktop or console hardware. Its impact on processing time depends on screen resolution and effects properties.
For further information on using Ambient Occlusion, refer to the Ambient OcclusionA method to approximate how much ambient light (light not coming from a specific direction) can hit a point on a surface.
See in Glossary documentation in the Post Processing package.
2019–05–07 Page published
New feature in 5.6