Resources for inputting and using data in shaderA program that runs on the GPU. More info
See in Glossary programs.
Page | Description |
---|---|
HLSL data types in Unity | Understand how Unity handles some HLSL data types differently to provide better support on mobile platforms. |
Use 16-bit precision in shaders | Use 16-bit precision in GPU calculations, so shaders use less memory, bandwidth, and power, and calculations are faster. |
Input vertex data into a shader | Use a built-in data structure as input for vertex shadersA program that runs on each vertex of a 3D model when the model is being rendered. More info See in Glossary, or input a custom vertex structure. |
Texture samplers | Understand using separate textures and samplers, or inline sampler states. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.