This section contains reference information for the Particle System componentA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
See in Glossary and each of its numerous modules. There is also a sub-section covering the legacy particle systemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
See in Glossary implementation used in earlier versions of Unity.
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