Index.Classes
Manual
Reference
Scripting
Scripting
>
Alphabetical index
Index.Classes
Menu
Overview
Runtime Classes
Attributes
Enumerations
Editor Classes
Attributes
Enumerations
History
Index
Index
Classes
Attributes
Enumerations
By Class Member
AccelerationEvent
acceleration
deltaTime
ActionScript
Expression
Import
Statement
ADBannerView
actionInProgress
ADBannerView
autoPosition
autoSize
CancelAction
currentSizeIdentifier
error
GetSizeFromSizeIdentifier
Hide
loaded
position
requiredSizeIdentifiers
Show
visible
ADError
code
description
reason
ADInterstitialAd
actionInProgress
ADInterstitialAd
CancelAction
error
loaded
Present
visible
AndroidInput
GetSecondaryTouch
secondaryTouchEnabled
secondaryTouchHeight
secondaryTouchWidth
touchCountSecondary
AndroidJavaClass
AndroidJavaClass
AndroidJavaObject
AndroidJavaObject
CallStatic
Call
Dispose
GetRawClass
GetRawObject
GetStatic
Get
SetStatic
Set
AndroidJNI
AllocObject
AttachCurrentThread
CallBooleanMethod
CallByteMethod
CallCharMethod
CallDoubleMethod
CallFloatMethod
CallIntMethod
CallLongMethod
CallObjectMethod
CallShortMethod
CallStaticBooleanMethod
CallStaticByteMethod
CallStaticCharMethod
CallStaticDoubleMethod
CallStaticFloatMethod
CallStaticIntMethod
CallStaticLongMethod
CallStaticObjectMethod
CallStaticShortMethod
CallStaticStringMethod
CallStaticVoidMethod
CallStringMethod
CallVoidMethod
DeleteGlobalRef
DeleteLocalRef
DetachCurrentThread
EnsureLocalCapacity
ExceptionClear
ExceptionDescribe
ExceptionOccurred
FatalError
FindClass
FromBooleanArray
FromByteArray
FromCharArray
FromDoubleArray
FromFloatArray
FromIntArray
FromLongArray
FromObjectArray
FromReflectedField
FromReflectedMethod
FromShortArray
GetArrayLength
GetBooleanArrayElement
GetBooleanField
GetByteArrayElement
GetByteField
GetCharArrayElement
GetCharField
GetDoubleArrayElement
GetDoubleField
GetFieldID
GetFloatArrayElement
GetFloatField
GetIntArrayElement
GetIntField
GetLongArrayElement
GetLongField
GetMethodID
GetObjectArrayElement
GetObjectClass
GetObjectField
GetShortArrayElement
GetShortField
GetStaticBooleanField
GetStaticByteField
GetStaticCharField
GetStaticDoubleField
GetStaticFieldID
GetStaticFloatField
GetStaticIntField
GetStaticLongField
GetStaticMethodID
GetStaticObjectField
GetStaticShortField
GetStaticStringField
GetStringField
GetStringUTFChars
GetStringUTFLength
GetSuperclass
GetVersion
IsAssignableFrom
IsInstanceOf
IsSameObject
NewBooleanArray
NewByteArray
NewCharArray
NewDoubleArray
NewFloatArray
NewGlobalRef
NewIntArray
NewLocalRef
NewLongArray
NewObjectArray
NewObject
NewShortArray
NewStringUTF
PopLocalFrame
PushLocalFrame
SetBooleanArrayElement
SetBooleanField
SetByteArrayElement
SetByteField
SetCharArrayElement
SetCharField
SetDoubleArrayElement
SetDoubleField
SetFloatArrayElement
SetFloatField
SetIntArrayElement
SetIntField
SetLongArrayElement
SetLongField
SetObjectArrayElement
SetObjectField
SetShortArrayElement
SetShortField
SetStaticBooleanField
SetStaticByteField
SetStaticCharField
SetStaticDoubleField
SetStaticFloatField
SetStaticIntField
SetStaticLongField
SetStaticObjectField
SetStaticShortField
SetStaticStringField
SetStringField
ThrowNew
Throw
ToBooleanArray
ToByteArray
ToCharArray
ToDoubleArray
ToFloatArray
ToIntArray
ToLongArray
ToObjectArray
ToReflectedField
ToReflectedMethod
ToShortArray
AndroidJNIHelper
ConvertFromJNIArray
ConvertToJNIArray
CreateJavaRunnable
CreateJNIArgArray
debug
GetConstructorID
GetFieldID
GetMethodID
GetSignature
Animation
AddClip
animatePhysics
Blend
clip
CrossFadeQueued
CrossFade
cullingType
GetClipCount
IsPlaying
isPlaying
localBounds
playAutomatically
PlayQueued
Play
RemoveClip
Rewind
Sample
Stop
SyncLayer
this [string name
]
wrapMode
AnimationClip
AddEvent
AnimationClip
ClearCurves
frameRate
length
localBounds
SetCurve
wrapMode
AnimationClipCurveData
curve
path
propertyName
target
type
AnimationCurve
AddKey
AnimationCurve
EaseInOut
Evaluate
keys
length
Linear
MoveKey
postWrapMode
preWrapMode
RemoveKey
SmoothTangents
this [int index
]
AnimationEvent
AnimationEvent
animationState
floatParameter
functionName
intParameter
messageOptions
objectReferenceParameter
stringParameter
time
AnimationState
AddMixingTransform
blendMode
clip
enabled
layer
length
name
normalizedSpeed
normalizedTime
RemoveMixingTransform
speed
time
weight
wrapMode
AnimationUtility
CalculateTransformPath
ConstrainToPolynomialCurve
GetAllCurves
GetAnimatableObjects
GetAnimatablePropertiesForObject
GetAnimatableProperties
GetAnimationClips
GetAnimationEvents
GetEditorCurve
GetFloatValue
InAnimationMode
IsValidPolynomialCurve
SetAnimationClips
SetAnimationEvents
SetEditorCurve
StartAnimationMode
StopAnimationMode
Application
absoluteURL
backgroundLoadingPriority
CancelQuit
CanStreamedLevelBeLoaded
CaptureScreenshot
dataPath
ExternalCall
ExternalEval
genuineCheckAvailable
genuine
GetStreamProgressForLevel
HasUserAuthorization
internetReachability
isEditor
isLoadingLevel
isPlaying
isWebPlayer
levelCount
loadedLevelName
loadedLevel
LoadLevelAdditiveAsync
LoadLevelAdditive
LoadLevelAsync
LoadLevel
LogCallback
OpenURL
persistentDataPath
platform
Quit
RegisterLogCallbackThreaded
RegisterLogCallback
RequestUserAuthorization
runInBackground
srcValue
streamedBytes
streamingAssetsPath
systemLanguage
targetFrameRate
temporaryCachePath
unityVersion
webSecurityEnabled
Array
Add
Array
Clear
Concat
Join
length
Pop
Push
RemoveAt
Reverse
Shift
Sort
Unshift
ArrayUtility
AddRange
Add
ArrayEquals
Clear
Contains
FindIndex
Find
IndexOf
Insert
LastIndexOf
RemoveAt
Remove
AssetBundle
Contains
CreateFromFile
CreateFromMemory
LoadAll
LoadAsync
Load
mainAsset
Unload
AssetBundleCreateRequest
assetBundle
AssetBundleRequest
asset
AssetDatabase
AddObjectToAsset
AssetPathToGUID
ClearLabels
Contains
CopyAsset
CreateAsset
CreateFolder
DeleteAsset
ExportPackage
GenerateUniqueAssetPath
GetAssetOrScenePath
GetAssetPath
GetCachedIcon
GetDependencies
GetLabels
GetTextMetaDataPathFromAssetPath
GUIDToAssetPath
ImportAsset
ImportPackage
IsMainAsset
IsOpenForEdit
IsSubAsset
LoadAllAssetRepresentationsAtPath
LoadAllAssetsAtPath
LoadAssetAtPath
LoadMainAssetAtPath
MoveAssetToTrash
MoveAsset
OpenAsset
Refresh
RenameAsset
SaveAssets
SetLabels
StartAssetEditing
StopAssetEditing
ValidateMoveAsset
WriteImportSettingsIfDirty
AssetImporter
assetPath
GetAtPath
AssetModificationProcessor
IsOpenForEdit
OnWillCreateAsset
OnWillDeleteAsset
OnWillMoveAsset
OnWillSaveAssets
AssetPostprocessor
assetImporter
assetPath
GetPostprocessOrder
GetVersion
LogError
LogWarning
OnAssignMaterialModel
OnPostprocessAllAssets
OnPostprocessAudio
OnPostprocessGameObjectWithUserProperties
OnPostprocessModel
OnPostprocessTexture
OnPreprocessAudio
OnPreprocessModel
OnPreprocessTexture
AssetStore
Open
AsyncOperation
isDone
priority
progress
AudioChorusFilter
delay
depth
dryMix
feedback
rate
wetMix1
wetMix2
wetMix3
AudioClip
channels
Create
frequency
GetData
isReadyToPlay
length
PCMReaderCallback
PCMSetPositionCallback
samples
SetData
AudioDistortionFilter
distortionLevel
AudioEchoFilter
decayRatio
delay
dryMix
wetMix
AudioHighPassFilter
cutoffFrequency
highpassResonaceQ
AudioImporter
compressionBitrate
forceToMono
format
hardware
loadType
loopable
threeD
AudioListener
GetOutputData
GetSpectrumData
pause
velocityUpdateMode
volume
AudioLowPassFilter
cutoffFrequency
lowpassResonaceQ
AudioReverbFilter
decayHFRatio
decayTime
density
diffusion
dryLevel
hfReference
lFReference
reflectionsDelay
reflectionsLevel
reverbDelay
reverbLevel
reverbPreset
roomHF
roomLF
roomRolloff
room
AudioReverbZone
decayHFRatio
decayTime
density
diffusion
HFReference
LFReference
maxDistance
minDistance
reflectionsDelay
reflections
reverbDelay
reverbPreset
reverb
roomHF
roomLF
roomRolloffFactor
room
AudioSettings
driverCaps
GetDSPBufferSize
outputSampleRate
SetDSPBufferSize
speakerMode
AudioSource
bypassEffects
clip
dopplerLevel
GetOutputData
GetSpectrumData
ignoreListenerVolume
isPlaying
loop
maxDistance
minDistance
mute
panLevel
pan
Pause
pitch
PlayClipAtPoint
playOnAwake
PlayOneShot
Play
priority
rolloffMode
spread
Stop
timeSamples
time
velocityUpdateMode
volume
Behaviour
enabled
BitStream
isReading
isWriting
Serialize
BoneWeight
boneIndex0
boneIndex1
boneIndex2
boneIndex3
weight0
weight1
weight2
weight3
Bounds
Bounds
center
Contains
Encapsulate
Expand
extents
IntersectRay
Intersects
max
min
SetMinMax
size
SqrDistance
ToString
BoxCollider
center
size
BuildPipeline
BuildAssetBundleExplicitAssetNames
BuildAssetBundle
BuildPlayer
BuildStreamedSceneAssetBundle
PopAssetDependencies
PushAssetDependencies
Caching
Authorize
CleanCache
enabled
expirationDelay
IsVersionCached
MarkAsUsed
maximumAvailableDiskSpace
ready
ResetNoBackupFlag
SetNoBackupFlag
spaceFree
spaceOccupied
Camera
actualRenderingPath
allCameras
aspect
backgroundColor
cameraToWorldMatrix
clearFlags
CopyFrom
cullingMask
current
depthTextureMode
depth
farClipPlane
fieldOfView
hdr
layerCullDistances
layerCullSpherical
main
nearClipPlane
OnPostRender
OnPreCull
OnPreRender
OnRenderImage
OnRenderObject
OnWillRenderObject
orthographicSize
orthographic
pixelHeight
pixelRect
pixelWidth
projectionMatrix
rect
renderingPath
RenderToCubemap
RenderWithShader
Render
ResetAspect
ResetProjectionMatrix
ResetReplacementShader
ResetWorldToCameraMatrix
ScreenPointToRay
ScreenToViewportPoint
ScreenToWorldPoint
SetReplacementShader
targetTexture
transparencySortMode
useOcclusionCulling
velocity
ViewportPointToRay
ViewportToScreenPoint
ViewportToWorldPoint
worldToCameraMatrix
WorldToScreenPoint
WorldToViewportPoint
CapsuleCollider
center
direction
height
radius
CharacterController
center
collisionFlags
detectCollisions
height
isGrounded
Move
OnControllerColliderHit
radius
SimpleMove
slopeLimit
stepOffset
velocity
CharacterJoint
highTwistLimit
lowTwistLimit
swing1Limit
swing2Limit
swingAxis
Cloth
bendingStiffness
damping
enabled
externalAcceleration
normals
randomAcceleration
selfCollision
stretchingStiffness
thickness
useGravity
vertices
ClothRenderer
pauseWhenNotVisible
ClothSkinningCoefficient
collisionSphereDistance
collisionSphereRadius
maxDistanceBias
maxDistance
Collider
attachedRigidbody
bounds
ClosestPointOnBounds
enabled
isTrigger
material
OnCollisionEnter
OnCollisionExit
OnCollisionStay
OnTriggerEnter
OnTriggerExit
OnTriggerStay
Raycast
sharedMaterial
Collision
collider
contacts
gameObject
relativeVelocity
rigidbody
transform
Color
a
black
blue
b
clear
Color
cyan
grayscale
gray
green
grey
g
Lerp
magenta
operator *
operator +
operator -
operator /
operator Color
operator Vector4
red
r
this [int index
]
ToString
white
yellow
Color32
a
b
Color32
g
Lerp
operator Color32
operator Color
r
ToString
CombineInstance
mesh
subMeshIndex
transform
Compass
enabled
magneticHeading
rawVector
timestamp
trueHeading
Component
animation
audio
BroadcastMessage
camera
collider
CompareTag
constantForce
gameObject
GetComponentInChildren
GetComponentsInChildren
GetComponents
GetComponent
guiTexture
guiText
hingeJoint
light
networkView
particleEmitter
particleSystem
renderer
rigidbody
SendMessageUpwards
SendMessage
tag
transform
ConfigurableJoint
angularXDrive
angularXMotion
angularYLimit
angularYMotion
angularYZDrive
angularZLimit
angularZMotion
configuredInWorldSpace
highAngularXLimit
linearLimit
lowAngularXLimit
projectionAngle
projectionDistance
projectionMode
rotationDriveMode
secondaryAxis
slerpDrive
swapBodies
targetAngularVelocity
targetPosition
targetRotation
targetVelocity
xDrive
xMotion
yDrive
yMotion
zDrive
zMotion
ConstantForce
force
relativeForce
relativeTorque
torque
ContactPoint
normal
otherCollider
point
thisCollider
ControllerColliderHit
collider
controller
gameObject
moveDirection
moveLength
normal
point
rigidbody
transform
Coroutine
Cubemap
Apply
Cubemap
format
GetPixels
GetPixel
SetPixels
SetPixel
Debug
Break
DrawLine
DrawRay
isDebugBuild
LogError
LogWarning
Log
DetailPrototype
bendFactor
dryColor
healthyColor
maxHeight
maxWidth
minHeight
minWidth
noiseSpread
prototypeTexture
prototype
renderMode
DragAndDrop
AcceptDrag
activeControlID
GetGenericData
objectReferences
paths
PrepareStartDrag
SetGenericData
StartDrag
visualMode
Editor
DrawDefaultInspector
GetInfoString
GetPreviewTitle
HasPreviewGUI
OnInspectorGUI
OnPreviewGUI
OnPreviewSettings
OnSceneGUI
Repaint
serializedObject
targets
target
EditorApplication
applicationContentsPath
applicationPath
Beep
CallbackFunction
currentScene
delayCall
ExecuteMenuItem
Exit
hierarchyWindowChanged
HierarchyWindowItemCallback
hierarchyWindowItemOnGUI
isCompiling
isPaused
isPlayingOrWillChangePlaymode
isPlaying
LockReloadAssemblies
modifierKeysChanged
NewScene
OpenProject
OpenSceneAdditive
OpenScene
playmodeStateChanged
projectWindowChanged
ProjectWindowItemCallback
projectWindowItemOnGUI
RepaintHierarchyWindow
RepaintProjectWindow
SaveAssets
SaveCurrentSceneIfUserWantsTo
SaveScene
searchChanged
Step
timeSinceStartup
UnlockReloadAssemblies
update
EditorBuildSettings
scenes
EditorGUI
actionKey
BeginChangeCheck
BeginDisabledGroup
BeginProperty
BoundsField
ColorField
CurveField
DrawPreviewTexture
DrawTextureAlpha
DropShadowLabel
EndChangeCheck
EndDisabledGroup
EndProperty
EnumMaskField
EnumPopup
FloatField
Foldout
HelpBox
indentLevel
InspectorTitlebar
IntField
IntPopup
IntSlider
LabelField
LayerField
MaskField
MinMaxSlider
ObjectField
PasswordField
Popup
PrefixLabel
ProgressBar
PropertyField
RectField
SelectableLabel
showMixedValue
Slider
TagField
TextArea
TextField
Toggle
Vector2Field
Vector3Field
Vector4Field
EditorGUILayout
BeginHorizontal
BeginScrollView
BeginToggleGroup
BeginVertical
BoundsField
ColorField
CurveField
EndHorizontal
EndScrollView
EndToggleGroup
EndVertical
EnumMaskField
EnumPopup
FloatField
Foldout
HelpBox
InspectorTitlebar
IntField
IntPopup
IntSlider
LabelField
LayerField
MaskField
MinMaxSlider
ObjectField
PasswordField
Popup
PrefixLabel
PropertyField
RectField
SelectableLabel
Slider
Space
TagField
TextArea
TextField
Toggle
Vector2Field
Vector3Field
Vector4Field
EditorGUIUtility
AddCursorRect
CommandEvent
DrawColorSwatch
DrawCurveSwatch
DrawRegionSwatch
FindTexture
GetBuiltinSkin
GetIconSize
HasObjectThumbnail
HSVToRGB
isProSkin
LoadRequired
Load
LookLikeControls
LookLikeInspector
ObjectContent
PingObject
QueueGameViewInputEvent
RenderGameViewCameras
RGBToHSV
SetIconSize
systemCopyBuffer
whiteTexture
EditorPrefs
DeleteAll
DeleteKey
GetBool
GetFloat
GetInt
GetString
HasKey
SetBool
SetFloat
SetInt
SetString
EditorStyles
boldFont
boldLabel
colorField
foldoutPreDrop
foldout
label
largeLabel
layerMaskField
miniBoldFont
miniBoldLabel
miniButtonLeft
miniButtonMid
miniButtonRight
miniButton
miniFont
miniLabel
miniTextField
numberField
objectFieldThumb
objectField
popup
radioButton
standardFont
textField
toggleGroup
toggle
toolbarButton
toolbarDropDown
toolbarPopup
toolbarTextField
toolbar
whiteBoldLabel
whiteLabel
whiteLargeLabel
whiteMiniLabel
wordWrappedLabel
wordWrappedMiniLabel
EditorUserBuildSettings
activeBuildTargetChanged
activeBuildTarget
activeScriptCompilationDefines
allowDebugging
androidBuildSubtarget
appendProject
architectureFlags
connectProfiler
development
explicitNullChecks
flashBuildSubtarget
GetBuildLocation
installInBuildFolder
ps3BuildSubtarget
selectedBuildTargetGroup
selectedStandaloneTarget
SetBuildLocation
stripPhysics
SwitchActiveBuildTarget
symlinkLibraries
webPlayerOfflineDeployment
webPlayerStreamed
wiiBuildDebugLevel
wiiBuildSubtarget
xboxBuildSubtarget
xboxCompressedXex
xboxRunMethod
EditorUtility
ClearProgressBar
CloneComponent
CollectDeepHierarchy
CollectDependencies
CompressTexture
CopySerialized
CreateGameObjectWithHideFlags
DisplayCancelableProgressBar
DisplayDialogComplex
DisplayDialog
DisplayPopupMenu
DisplayProgressBar
ExtractOggFile
FocusProjectWindow
FormatBytes
GetMiniThumbnail
GetObjectEnabled
InstanceIDToObject
IsPersistent
OpenFilePanel
OpenFolderPanel
SaveFilePanelInProject
SaveFilePanel
SaveFolderPanel
SetDirty
SetObjectEnabled
SetSelectedWireframeHidden
UnloadUnusedAssetsIgnoreManagedReferences
UnloadUnusedAssets
EditorWindow
autoRepaintOnSceneChange
BeginWindows
Close
EndWindows
focusedWindow
FocusWindowIfItsOpen
Focus
GetWindowWithRect
GetWindow
maxSize
minSize
mouseOverWindow
OnDestroy
OnFocus
OnGUI
OnHierarchyChange
OnInspectorUpdate
OnLostFocus
OnProjectChange
OnSelectionChange
position
RemoveNotification
Repaint
SendEvent
ShowAuxWindow
ShowNotification
ShowPopup
ShowTab
ShowUtility
Show
title
Update
wantsMouseMove
Event
alt
button
capsLock
character
clickCount
commandName
command
control
current
delta
functionKey
GetTypeForControl
isKey
isMouse
KeyboardEvent
keyCode
modifiers
mousePosition
numeric
shift
type
Use
FileUtil
CopyFileOrDirectoryFollowSymlinks
CopyFileOrDirectory
DeleteFileOrDirectory
GetUniqueTempPathInProject
MoveFileOrDirectory
ReplaceDirectory
ReplaceFile
FixedJoint
Flare
Font
HasCharacter
material
GameCenterPlatform
ResetAllAchievements
ShowDefaultAchievementCompletionBanner
GameObject
active
AddComponent
animation
audio
BroadcastMessage
camera
collider
CompareTag
constantForce
CreatePrimitive
FindGameObjectsWithTag
FindWithTag
Find
GameObject
GetComponentInChildren
GetComponentsInChildren
GetComponents
GetComponent
guiTexture
guiText
hingeJoint
isStatic
layer
light
networkView
particleEmitter
renderer
rigidbody
SampleAnimation
SendMessageUpwards
SendMessage
SetActiveRecursively
tag
transform
GameObjectUtility
AreStaticEditorFlagsSet
GetNavMeshLayerFromName
GetNavMeshLayerNames
GetNavMeshLayer
GetStaticEditorFlags
SetNavMeshLayer
SetStaticEditorFlags
GenericMenu
AddDisabledItem
AddItem
AddSeparator
DropDown
GetItemCount
MenuFunction2
MenuFunction
ShowAsContext
GeometryUtility
CalculateFrustumPlanes
TestPlanesAABB
Gizmos
color
DrawCube
DrawGUITexture
DrawIcon
DrawLine
DrawRay
DrawSphere
DrawWireCube
DrawWireSphere
matrix
GL
Begin
ClearWithSkybox
Clear
Color
End
GetGPUProjectionMatrix
InvalidateState
IssuePluginEvent
LINES
LoadIdentity
LoadOrtho
LoadPixelMatrix
LoadProjectionMatrix
modelview
MultiTexCoord2
MultiTexCoord3
MultiTexCoord
MultMatrix
PopMatrix
PushMatrix
QUADS
SetRevertBackfacing
TexCoord2
TexCoord3
TexCoord
TRIANGLE_STRIP
TRIANGLES
Vertex3
Vertex
Viewport
Graphics
activeColorBuffer
activeDepthBuffer
BlitMultiTap
Blit
DrawMeshNow
DrawMesh
DrawTexture
SetRenderTarget
GUI
backgroundColor
BeginGroup
BeginScrollView
Box
BringWindowToBack
BringWindowToFront
Button
changed
color
contentColor
depth
DragWindow
DrawTextureWithTexCoords
DrawTexture
enabled
EndGroup
EndScrollView
FocusControl
FocusWindow
GetNameOfFocusedControl
HorizontalScrollbar
HorizontalSlider
Label
matrix
PasswordField
RepeatButton
ScrollTo
SelectionGrid
SetNextControlName
skin
TextArea
TextField
Toggle
Toolbar
tooltip
UnfocusWindow
VerticalScrollbar
VerticalSlider
WindowFunction
Window
GUIContent
GUIContent
image
none
text
tooltip
GUIElement
GetScreenRect
HitTest
GUILayer
HitTest
GUILayout
BeginArea
BeginHorizontal
BeginScrollView
BeginVertical
Box
Button
EndArea
EndHorizontal
EndScrollView
EndVertical
ExpandHeight
ExpandWidth
FlexibleSpace
Height
HorizontalScrollbar
HorizontalSlider
Label
MaxHeight
MaxWidth
MinHeight
MinWidth
PasswordField
RepeatButton
SelectionGrid
Space
TextArea
TextField
Toggle
Toolbar
VerticalScrollbar
VerticalSlider
Width
Window
GUILayoutOption
GUILayoutUtility
GetAspectRect
GetLastRect
GetRect
GUISettings
cursorColor
cursorFlashSpeed
doubleClickSelectsWord
selectionColor
tripleClickSelectsLine
GUISkin
box
button
customStyles
FindStyle
font
GetStyle
horizontalScrollbarLeftButton
horizontalScrollbarRightButton
horizontalScrollbarThumb
horizontalScrollbar
horizontalSliderThumb
horizontalSlider
label
scrollView
settings
textArea
textField
toggle
verticalScrollbarDownButton
verticalScrollbarThumb
verticalScrollbarUpButton
verticalScrollbar
verticalSliderThumb
verticalSlider
window
GUIStyle
active
alignment
border
CalcHeight
CalcMinMaxWidth
CalcScreenSize
CalcSize
clipping
contentOffset
DrawCursor
DrawWithTextSelection
Draw
fixedHeight
fixedWidth
focused
fontSize
fontStyle
font
GetCursorPixelPosition
GetCursorStringIndex
GUIStyle
hover
imagePosition
lineHeight
margin
name
normal
onActive
onFocused
onHover
onNormal
operator GUIStyle
overflow
padding
stretchHeight
stretchWidth
wordWrap
GUIStyleState
background
textColor
GUIText
alignment
anchor
fontSize
fontStyle
font
lineSpacing
material
pixelOffset
tabSize
text
GUITexture
color
pixelInset
texture
GUIUtility
GetControlID
GetStateObject
GUIToScreenPoint
hotControl
keyboardControl
QueryStateObject
RotateAroundPivot
ScaleAroundPivot
ScreenToGUIPoint
Gyroscope
attitude
enabled
gravity
rotationRateUnbiased
rotationRate
updateInterval
userAcceleration
Handheld
PlayFullScreenMovie
use32BitDisplayBuffer
Vibrate
Handles
ArrowCap
BeginGUI
Button
CircleCap
ClearCamera
color
ConeCap
CubeCap
currentCamera
CylinderCap
Disc
DotCap
DrawAAPolyLine
DrawBezier
DrawCamera
DrawCapFunction
DrawLine
DrawPolyLine
DrawSolidArc
DrawSolidDisc
DrawSolidRectangleWithOutline
DrawWireArc
DrawWireDisc
EndGUI
FreeMoveHandle
FreeRotateHandle
Label
lighting
matrix
PositionHandle
RadiusHandle
RectangleCap
RotationHandle
ScaleHandle
ScaleSlider
ScaleValueHandle
SelectionFrame
SetCamera
SimpleSelectionFrame
Slider2D
Slider
SnapValue
SphereCap
HandleUtility
acceleration
AddControl
AddDefaultControl
CalcLineTranslation
ClosestPointToArc
ClosestPointToDisc
ClosestPointToPolyLine
DistancePointBezier
DistancePointLine
DistancePointToLineSegment
DistancePointToLine
DistanceToArc
DistanceToCircle
DistanceToDisc
DistanceToLine
DistanceToPolyLine
DistanceToRectangle
GetHandleSize
GUIPointToWorldRay
niceMouseDeltaZoom
niceMouseDelta
PickGameObject
PickRectObjects
PointOnLineParameter
PopCamera
ProjectPointLine
PushCamera
RaySnap
Repaint
WorldPointToSizedRect
WorldToGUIPoint
Hashtable
Add
Clear
ContainsKey
ContainsValue
Contains
Count
Remove
Help
BrowseURL
HasHelpForObject
ShowHelpForObject
ShowHelpPage
HingeJoint
angle
limits
motor
spring
useLimits
useMotor
useSpring
velocity
HostData
comment
connectedPlayers
gameName
gameType
guid
ip
passwordProtected
playerLimit
port
useNat
IAchievement
completed
hidden
id
lastReportedDate
percentCompleted
ReportProgress
IAchievementDescription
achievedDescription
hidden
id
image
points
title
unachievedDescription
ILeaderboard
id
loading
LoadScores
localUserScore
maxRange
range
scores
SetUserFilter
timeScope
title
userScope
ILocalUser
authenticated
Authenticate
friends
LoadFriends
underage
Input
accelerationEventCount
accelerationEvents
acceleration
anyKeyDown
anyKey
compass
compositionCursorPos
compositionString
deviceOrientation
GetAccelerationEvent
GetAxisRaw
GetAxis
GetButtonDown
GetButtonUp
GetButton
GetJoystickNames
GetKeyDown
GetKeyUp
GetKey
GetMouseButtonDown
GetMouseButtonUp
GetMouseButton
GetTouch
gyro
imeCompositionMode
imeIsSelected
inputString
location
mousePosition
multiTouchEnabled
ResetInputAxes
touchCount
touches
InteractiveCloth
AddForceAtPosition
attachmentResponse
attachmentTearFactor
AttachToCollider
collisionResponse
density
DetachFromCollider
friction
isTeared
mesh
pressure
tearFactor
iPhone
generation
ResetNoBackupFlag
SetNoBackupFlag
iPhoneInput
iPhoneSettings
iPhoneUtils
IScore
date
formattedValue
leaderboardID
rank
ReportScore
userID
value
ISocialPlatform
CreateAchievement
CreateLeaderboard
LoadAchievementDescriptions
LoadAchievements
LoadScores
LoadUsers
localUser
ReportProgress
ReportScore
ShowAchievementsUI
ShowLeaderboardUI
IUserProfile
image
isFriend
state
userID
userName
Joint
anchor
axis
breakForce
breakTorque
connectedBody
OnJointBreak
JointDrive
maximumForce
mode
positionDamper
positionSpring
JointLimits
maxBounce
max
minBounce
min
JointMotor
force
freeSpin
targetVelocity
JointSpring
damper
spring
targetPosition
Keyframe
inTangent
Keyframe
outTangent
time
value
LayerMask
LayerToName
NameToLayer
operator LayerMask
value
LensFlare
brightness
color
flare
Light
areaSize
color
cookie
cullingMask
flare
intensity
range
renderMode
shadowBias
shadowSoftnessFade
shadowSoftness
shadowStrength
shadows
spotAngle
type
LightmapData
lightmapFar
lightmapNear
LightmapEditorSettings
aoAmount
aoContrast
aoMaxDistance
bounceBoost
bounceIntensity
bounces
finalGatherContrastThreshold
finalGatherGradientThreshold
finalGatherInterpolationPoints
finalGatherRays
lastUsedResolution
lockAtlas
maxAtlasHeight
maxAtlasWidth
padding
quality
resolution
skyLightColor
skyLightIntensity
textureCompression
Lightmapping
BakeAsync
BakeLightProbesOnlyAsync
BakeLightProbesOnly
BakeSelectedAsync
BakeSelected
Bake
Cancel
Clear
isRunning
Tetrahedralize
LightmapSettings
bakedColorSpace
lightmapsMode
lightmaps
lightProbes
LightProbeGroup
probePositions
LightProbes
cellCount
coefficients
count
GetInterpolatedLightProbe
positions
LineRenderer
SetColors
SetPosition
SetVertexCount
SetWidth
useWorldSpace
LocalNotification
alertAction
alertBody
alertLaunchImage
applicationIconBadgeNumber
defaultSoundName
fireDate
hasAction
LocalNotification
repeatCalendar
repeatInterval
soundName
timeZone
userInfo
LocationInfo
altitude
horizontalAccuracy
latitude
longitude
timestamp
verticalAccuracy
LocationService
isEnabledByUser
lastData
Start
status
Stop
LODGroup
localReferencePoint
lodCount
size
LODUtility
CalculateLODGroupBoundingBox
MasterServer
ClearHostList
dedicatedServer
ipAddress
OnFailedToConnectToMasterServer
OnMasterServerEvent
PollHostList
port
RegisterHost
RequestHostList
UnregisterHost
updateRate
Material
color
CopyPropertiesFromMaterial
GetColor
GetFloat
GetMatrix
GetTag
GetTextureOffset
GetTextureScale
GetTexture
GetVector
HasProperty
Lerp
mainTextureOffset
mainTextureScale
mainTexture
Material
passCount
renderQueue
SetColor
SetFloat
SetMatrix
SetPass
SetTextureOffset
SetTextureScale
SetTexture
SetVector
shader
MaterialPropertyBlock
AddColor
AddFloat
AddMatrix
AddVector
Clear
Mathf
Abs
Acos
Approximately
Asin
Atan2
Atan
CeilToInt
Ceil
Clamp01
Clamp
ClosestPowerOfTwo
Cos
Deg2Rad
DeltaAngle
Epsilon
Exp
FloorToInt
Floor
GammaToLinearSpace
Infinity
InverseLerp
IsPowerOfTwo
LerpAngle
Lerp
LinearToGammaSpace
Log10
Log
Max
Min
MoveTowardsAngle
MoveTowards
NegativeInfinity
NextPowerOfTwo
PerlinNoise
PingPong
PI
Pow
Rad2Deg
Repeat
RoundToInt
Round
Sign
Sin
SmoothDampAngle
SmoothDamp
SmoothStep
Sqrt
Tan
Matrix4x4
GetColumn
GetRow
identity
inverse
isIdentity
MultiplyPoint3x4
MultiplyPoint
MultiplyVector
operator *
Ortho
Perspective
Scale
SetColumn
SetRow
SetTRS
this [int index
]
this [int row, int column
]
ToString
transpose
TRS
zero
MenuCommand
context
MenuCommand
userData
Mesh
bindposes
boneWeights
bounds
Clear
colors
CombineMeshes
GetTriangles
Mesh
normals
Optimize
RecalculateBounds
RecalculateNormals
SetTriangles
subMeshCount
tangents
triangles
uv2
uv
vertexCount
vertices
MeshCollider
convex
sharedMesh
smoothSphereCollisions
MeshFilter
mesh
sharedMesh
MeshRenderer
MeshUtility
Optimize
Microphone
devices
End
GetDeviceCaps
GetPosition
IsRecording
Start
ModelImporter
addCollider
animationCompression
animationPositionError
animationRotationError
animationScaleError
animationWrapMode
bakeIK
clipAnimations
generateAnimations
generateSecondaryUV
globalScale
importMaterials
isBakeIKSupported
isTangentImportSupported
isUseFileUnitsSupported
materialName
materialSearch
meshCompression
normalImportMode
normalSmoothingAngle
optimizeMesh
secondaryUVAngleDistortion
secondaryUVAreaDistortion
secondaryUVHardAngle
secondaryUVPackMargin
splitAnimations
splitTangentsAcrossSeams
swapUVChannels
tangentImportMode
useFileUnits
ModelImporterClipAnimation
firstFrame
lastFrame
loop
name
wrapMode
MonoBehaviour
Awake
CancelInvoke
FixedUpdate
InvokeRepeating
Invoke
IsInvoking
LateUpdate
OnApplicationFocus
OnApplicationPause
OnApplicationQuit
OnAudioFilterRead
OnBecameInvisible
OnBecameVisible
OnCollisionEnter
OnCollisionExit
OnCollisionStay
OnConnectedToServer
OnControllerColliderHit
OnDestroy
OnDisable
OnDisconnectedFromServer
OnDrawGizmosSelected
OnDrawGizmos
OnEnable
OnFailedToConnectToMasterServer
OnFailedToConnect
OnGUI
OnJointBreak
OnLevelWasLoaded
OnMasterServerEvent
OnMouseDown
OnMouseDrag
OnMouseEnter
OnMouseExit
OnMouseOver
OnMouseUpAsButton
OnMouseUp
OnNetworkInstantiate
OnParticleCollision
OnPlayerConnected
OnPlayerDisconnected
OnPostRender
OnPreCull
OnPreRender
OnRenderImage
OnRenderObject
OnSerializeNetworkView
OnServerInitialized
OnTriggerEnter
OnTriggerExit
OnTriggerStay
OnWillRenderObject
print
Reset
StartCoroutine
Start
StopAllCoroutines
StopCoroutine
Update
useGUILayout
MonoScript
FromMonoBehaviour
FromScriptableObject
GetClass
MovieImporter
duration
linearTexture
quality
MovieTexture
audioClip
duration
isPlaying
isReadyToPlay
loop
Pause
Play
Stop
NavMesh
CalculatePath
FindClosestEdge
GetLayerCost
GetNavMeshLayerFromName
Raycast
SamplePosition
SetLayerCost
NavMeshAgent
acceleration
ActivateCurrentOffMeshLink
angularSpeed
autoRepath
autoTraverseOffMeshLink
baseOffset
CalculatePath
CompleteOffMeshLink
currentOffMeshLinkData
desiredVelocity
destination
FindClosestEdge
GetLayerCost
hasPath
height
isOnOffMeshLink
isPathStale
Move
nextPosition
obstacleAvoidanceType
pathPending
pathStatus
path
radius
Raycast
remainingDistance
ResetPath
Resume
SamplePathPosition
SetDestination
SetLayerCost
SetPath
speed
steeringTarget
stoppingDistance
Stop
updatePosition
updateRotation
velocity
walkableMask
NavMeshBuilder
BuildNavMeshAsync
BuildNavMesh
Cancel
ClearAllNavMeshes
isRunning
navMeshSettingsObject
NavMeshHit
distance
hit
mask
normal
position
NavMeshPath
ClearCorners
corners
NavMeshPath
status
Network
AllocateViewID
CloseConnection
connections
connectionTesterIP
connectionTesterPort
Connect
DestroyPlayerObjects
Destroy
Disconnect
GetAveragePing
GetLastPing
HavePublicAddress
incomingPassword
InitializeSecurity
InitializeServer
Instantiate
isClient
isMessageQueueRunning
isServer
logLevel
maxConnections
minimumAllocatableViewIDs
natFacilitatorIP
natFacilitatorPort
OnConnectedToServer
OnDisconnectedFromServer
OnFailedToConnect
OnNetworkInstantiate
OnPlayerConnected
OnPlayerDisconnected
OnSerializeNetworkView
OnServerInitialized
peerType
player
proxyIP
proxyPassword
proxyPort
RemoveRPCsInGroup
RemoveRPCs
sendRate
SetLevelPrefix
SetReceivingEnabled
SetSendingEnabled
TestConnectionNAT
TestConnection
time
useProxy
NetworkMessageInfo
sender
timestamp
NetworkPlayer
externalIP
externalPort
guid
ipAddress
operator !=
operator ==
port
ToString
NetworkView
Find
group
isMine
observed
owner
RPC
SetScope
stateSynchronization
viewID
NetworkViewID
isMine
operator !=
operator ==
owner
ToString
unassigned
NotificationServices
CancelAllLocalNotifications
CancelLocalNotification
ClearLocalNotifications
ClearRemoteNotifications
deviceToken
enabledRemoteNotificationTypes
GetLocalNotification
GetRemoteNotification
localNotificationCount
localNotifications
PresentLocalNotificationNow
RegisterForRemoteNotificationTypes
registrationError
remoteNotificationCount
remoteNotifications
scheduledLocalNotifications
ScheduleLocalNotification
UnregisterForRemoteNotifications
Object
DestroyImmediate
Destroy
DontDestroyOnLoad
FindObjectOfType
FindObjectsOfType
GetInstanceID
hideFlags
Instantiate
name
operator !=
operator ==
operator bool
ToString
ObjectNames
GetClassName
GetDragAndDropTitle
GetInspectorTitle
NicifyVariableName
SetNameSmart
OcclusionArea
center
size
OcclusionPortal
open
OffMeshLink
activated
costOverride
occupied
OffMeshLinkData
activated
endPos
linkType
offMeshLink
startPos
valid
Particle
angularVelocity
color
energy
position
rotation
size
startEnergy
velocity
ParticleAnimator
autodestruct
colorAnimation
damping
doesAnimateColor
force
localRotationAxis
rndForce
sizeGrow
worldRotationAxis
ParticleEmitter
angularVelocity
ClearParticles
emitterVelocityScale
Emit
emit
enabled
localVelocity
maxEmission
maxEnergy
maxSize
minEmission
minEnergy
minSize
particleCount
particles
rndAngularVelocity
rndRotation
rndVelocity
Simulate
useWorldSpace
worldVelocity
ParticleRenderer
cameraVelocityScale
lengthScale
maxParticleSize
particleRenderMode
uvAnimationCycles
uvAnimationXTile
uvAnimationYTile
velocityScale
ParticleSystem
Clear
duration
emissionRate
Emit
enableEmission
GetParticles
gravityModifier
IsAlive
isPlaying
loop
particleCount
Pause
playbackSpeed
playOnAwake
Play
SetParticles
Simulate
startColor
startDelay
startLifetime
startRotation
startSize
startSpeed
Stop
time
ParticleSystem.Particle
angularVelocity
color
lifetime
position
randomValue
rotation
size
startLifetime
velocity
ParticleSystemRenderer
cameraVelocityScale
lengthScale
maxParticleSize
mesh
renderMode
velocityScale
Path
AltDirectorySeparatorChar
Combine
DirectorySeparatorChar
GetDirectoryName
GetExtension
GetFileNameWithoutExtension
GetFileName
PhysicMaterial
bounceCombine
bounciness
dynamicFriction2
dynamicFriction
frictionCombine
frictionDirection2
PhysicMaterial
staticFriction2
staticFriction
Physics
bounceThreshold
CapsuleCastAll
CapsuleCast
CheckCapsule
CheckSphere
GetIgnoreLayerCollision
gravity
IgnoreCollision
IgnoreLayerCollision
Linecast
maxAngularVelocity
minPenetrationForPenalty
OverlapSphere
RaycastAll
Raycast
sleepAngularVelocity
sleepVelocity
solverIterationCount
SphereCastAll
SphereCast
Ping
ip
isDone
Ping
time
Plane
distance
GetDistanceToPoint
GetSide
normal
Plane
Raycast
SameSide
Set3Points
SetNormalAndPosition
PlayerPrefs
DeleteAll
DeleteKey
GetFloat
GetInt
GetString
HasKey
Save
SetFloat
SetInt
SetString
PlayerPrefsException
PlayerSettings
accelerometerFrequency
advancedLicense
allowedAutorotateToLandscapeLeft
allowedAutorotateToLandscapeRight
allowedAutorotateToPortraitUpsideDown
allowedAutorotateToPortrait
aotOptions
apiCompatibilityLevel
bundleIdentifier
bundleVersion
captureSingleScreen
colorSpace
companyName
defaultInterfaceOrientation
defaultIsFullScreen
defaultScreenHeight
defaultScreenWidth
defaultWebScreenHeight
defaultWebScreenWidth
displayResolutionDialog
GetIconsForTargetGroup
GetIconSizesForTargetGroup
HasAspectRatio
iPhoneBundleIdentifier
keyaliasPass
keystorePass
MTRendering
productName
ps3BackgroundPath
ps3DLCConfigPath
ps3ReservedHDDSizeMB
ps3ReservedMemorySizeMB
ps3SoundPath
ps3ThumbnailPath
ps3TitleConfigPath
ps3TrophyCommId
ps3TrophyPackagePath
resolutionDialogBanner
runInBackground
SetAspectRatio
SetIconsForTargetGroup
statusBarHidden
strippingLevel
stripUnusedMeshComponents
use32BitDisplayBuffer
useMacAppStoreValidation
useOSAutorotation
usePlayerLog
xboxDeployKinectResources
xboxEnableAvatar
xboxEnableKinectAutoTracking
xboxEnableKinect
xboxEnableSpeech
xboxGenerateSpa
xboxImageXexFilePath
xboxSkinOnGPU
xboxSpaFilePath
xboxSpeechDB
xboxSplashScreen
xboxTitleId
PlayerSettings.Android
bundleVersionCode
forceInternetPermission
forceSDCardPermission
keyaliasName
keyaliasPass
keystoreName
keystorePass
licenseVerification
minSdkVersion
preferredInstallLocation
showActivityIndicatorOnLoading
splashScreenScale
targetDevice
targetGraphics
use24BitDepthBuffer
PlayerSettings.iOS
applicationDisplayName
exitOnSuspend
prerenderedIcon
requiresPersistentWiFi
scriptCallOptimization
sdkVersion
showActivityIndicatorOnLoading
statusBarStyle
targetDevice
targetOSVersion
targetPlatform
targetResolution
PlayerSettings.Wii
companyCode
controllerCount
floatingPointExceptions
gameCode
gameVersion
GetMemoryArea
hio2Usage
region
ResetMemoryAreas
screenCrashDumps
SetMemoryArea
supportsBalanceBoard
supportsClassicController
supportsMotionPlus
supportsNunchuk
PostProcessBuildAttribute
PostProcessBuildAttribute
PostProcessSceneAttribute
PostProcessSceneAttribute
PrefabUtility
CreateEmptyPrefab
CreatePrefab
DisconnectPrefabInstance
FindPrefabRoot
FindRootGameObjectWithSameParentPrefab
FindValidUploadPrefabInstanceRoot
GetPrefabObject
GetPrefabParent
GetPrefabType
GetPropertyModifications
InstantiateAttachedAsset
InstantiatePrefab
IsComponentAddedToPrefabInstance
MergeAllPrefabInstances
ReconnectToLastPrefab
RecordPrefabInstancePropertyModifications
ReplacePrefab
ResetToPrefabState
RevertPrefabInstance
SetPropertyModifications
ProceduralMaterial
animationUpdateRate
CacheProceduralProperty
cacheSize
ClearCache
GetProceduralBoolean
GetProceduralColor
GetProceduralEnum
GetProceduralFloat
GetProceduralPropertyDescriptions
GetProceduralTexture
GetProceduralVector
HasProceduralProperty
isLoadTimeGenerated
IsProceduralPropertyCached
isProcessing
isSupported
ProceduralMaterial
RebuildTexturesImmediately
RebuildTextures
SetProceduralBoolean
SetProceduralColor
SetProceduralEnum
SetProceduralFloat
SetProceduralTexture
SetProceduralVector
StopRebuilds
substanceProcessorUsage
ProceduralPropertyDescription
enumOptions
group
hasRange
maximum
minimum
name
step
type
ProceduralTexture
GetProceduralOutputType
Profiler
AddFramesFromFile
BeginSample
enableBinaryLog
enabled
EndSample
GetRuntimeMemorySize
logFile
usedHeapSize
Projector
aspectRatio
farClipPlane
fieldOfView
ignoreLayers
material
nearClipPlane
orthographicSize
orthographic
PropertyModification
objectReference
propertyPath
target
value
QualitySettings
activeColorSpace
anisotropicFiltering
antiAliasing
blendWeights
DecreaseLevel
desiredColorSpace
GetQualityLevel
IncreaseLevel
lodBias
masterTextureLimit
maximumLODLevel
maxQueuedFrames
names
pixelLightCount
SetQualityLevel
shadowCascades
shadowDistance
shadowProjection
softVegetation
vSyncCount
Quaternion
AngleAxis
Angle
Dot
eulerAngles
Euler
FromToRotation
identity
Inverse
Lerp
LookRotation
operator !=
operator *
operator ==
Quaternion
RotateTowards
SetFromToRotation
SetLookRotation
Set
Slerp
this [int index
]
ToAngleAxis
ToString
w
x
y
z
Random
insideUnitCircle
insideUnitSphere
onUnitSphere
Range
rotation
seed
value
Range
count
from
Range
Ray
direction
GetPoint
origin
Ray
ToString
RaycastHit
barycentricCoordinate
collider
distance
lightmapCoord
normal
point
rigidbody
textureCoord2
textureCoord
transform
triangleIndex
Rect
center
Contains
height
MinMaxRect
operator !=
operator ==
Rect
Set
ToString
width
xMax
xMin
x
yMax
yMin
y
RectOffset
Add
bottom
horizontal
left
RectOffset
Remove
right
top
vertical
RemoteNotification
alertBody
applicationIconBadgeNumber
hasAction
soundName
userInfo
RenderBuffer
Renderer
bounds
castShadows
enabled
isPartOfStaticBatch
isVisible
lightmapIndex
lightmapTilingOffset
lightProbeAnchor
localToWorldMatrix
materials
material
OnBecameInvisible
OnBecameVisible
receiveShadows
SetPropertyBlock
sharedMaterials
sharedMaterial
useLightProbes
worldToLocalMatrix
RenderSettings
ambientLight
flareStrength
fogColor
fogDensity
fogEndDistance
fogMode
fogStartDistance
fog
haloStrength
skybox
RenderTexture
active
colorBuffer
Create
depthBuffer
depth
DiscardContents
format
GetTemporary
height
IsCreated
isCubemap
ReleaseTemporary
Release
RenderTexture
SetGlobalShaderProperty
sRGB
useMipMap
width
Resolution
height
refreshRate
width
Resources
FindObjectsOfTypeAll
LoadAll
LoadAssetAtPath
Load
UnloadAsset
UnloadUnusedAssets
Rigidbody
AddExplosionForce
AddForceAtPosition
AddForce
AddRelativeForce
AddRelativeTorque
AddTorque
angularDrag
angularVelocity
centerOfMass
ClosestPointOnBounds
collisionDetectionMode
constraints
detectCollisions
drag
freezeRotation
GetPointVelocity
GetRelativePointVelocity
inertiaTensorRotation
inertiaTensor
interpolation
isKinematic
IsSleeping
mass
maxAngularVelocity
MovePosition
MoveRotation
OnCollisionEnter
OnCollisionExit
OnCollisionStay
position
rotation
SetDensity
sleepAngularVelocity
sleepVelocity
Sleep
solverIterationCount
SweepTestAll
SweepTest
useConeFriction
useGravity
velocity
WakeUp
worldCenterOfMass
Screen
autorotateToLandscapeLeft
autorotateToLandscapeRight
autorotateToPortraitUpsideDown
autorotateToPortrait
currentResolution
dpi
fullScreen
height
lockCursor
orientation
resolutions
SetResolution
showCursor
sleepTimeout
width
ScriptableObject
CreateInstance
OnDestroy
OnDisable
OnEnable
ScriptableWizard
DisplayWizard
errorString
helpString
isValid
OnDrawGizmos
OnWizardCreate
OnWizardOtherButton
OnWizardUpdate
Security
PrefetchSocketPolicy
Selection
activeGameObject
activeInstanceID
activeObject
activeTransform
Contains
gameObjects
GetFiltered
GetTransforms
instanceIDs
objects
transforms
SerializedObject
ApplyModifiedProperties
FindProperty
GetIterator
isEditingMultipleObjects
SerializedObject
SetIsDifferentCacheDirty
targetObjects
targetObject
UpdateIfDirtyOrScript
Update
SerializedProperty
animationCurveValue
arraySize
boolValue
boundsValue
ClearArray
colorValue
Copy
CountInProperty
CountRemaining
DeleteArrayElementAtIndex
DeleteCommand
depth
Dispose
DuplicateCommand
editable
enumNames
enumValueIndex
EqualContents
FindPropertyRelative
floatValue
GetArrayElementAtIndex
GetEndProperty
GetEnumerator
hasChildren
hasMultipleDifferentValues
hasVisibleChildren
InsertArrayElementAtIndex
intValue
isArray
isExpanded
isInstantiatedPrefab
MoveArrayElement
name
NextVisible
Next
objectReferenceInstanceIDValue
objectReferenceValue
prefabOverride
propertyPath
propertyType
rectValue
Reset
serializedObject
stringValue
tooltip
type
vector2Value
vector3Value
Shader
Find
globalMaximumLOD
isSupported
maximumLOD
PropertyToID
renderQueue
SetGlobalColor
SetGlobalFloat
SetGlobalMatrix
SetGlobalTexture
SetGlobalVector
WarmupAllShaders
SkinnedCloth
coefficients
SetEnabledFading
worldAccelerationScale
worldVelocityScale
SkinnedMeshRenderer
bones
localBounds
quality
sharedMesh
updateWhenOffscreen
Skybox
material
SleepTimeout
NeverSleep
SystemSetting
Social
Active
CreateAchievement
CreateLeaderboard
LoadAchievementDescriptions
LoadAchievements
LoadScores
LoadUsers
localUser
ReportProgress
ReportScore
ShowAchievementsUI
ShowLeaderboardUI
SoftJointLimit
bounciness
damper
limit
spring
SphereCollider
center
radius
SplatPrototype
texture
tileOffset
tileSize
SpringJoint
damper
maxDistance
minDistance
spring
StaticBatchingUtility
Combine
StaticOcclusionCulling
Cancel
Clear
Compute
doesSceneHaveManualPortals
dynamicObjectDataSize
GenerateInBackground
isRunning
staticObjectDataSize
umbraDataSize
StaticOcclusionCullingVisualization
farClipPlane
isPreviewOcclusionCullingCameraInPVS
nearClipPlane
occlusionCullingMode
previewOcclusionCamera
showGeometryCulling
showOcclusionCulling
showPortals
showPreVisualization
showViewVolumes
showVisibilityLines
viewCellSize
String
Length
string
SubstanceArchive
SubstanceImporter
CloneMaterial
DestroyMaterial
GetAnimationUpdateRate
GetGenerateAllOutputs
GetLoadTimeGenerated
GetMaterialCount
GetMaterialOffset
GetMaterialScale
GetMaterials
GetPrototypeNames
GetTextureAlphaSource
InstantiateMaterial
OnShaderModified
RenameMaterial
ResetMaterial
SetAnimationUpdateRate
SetGenerateAllOutputs
SetLoadTimeGenerated
SetMaterialOffset
SetMaterialScale
SetTextureAlphaSource
SystemInfo
deviceModel
deviceName
deviceType
deviceUniqueIdentifier
graphicsDeviceID
graphicsDeviceName
graphicsDeviceVendorID
graphicsDeviceVendor
graphicsDeviceVersion
graphicsMemorySize
graphicsPixelFillrate
graphicsShaderLevel
operatingSystem
processorCount
processorType
supportedRenderTargetCount
supportsAccelerometer
supportsGyroscope
supportsImageEffects
supportsLocationService
SupportsRenderTextureFormat
supportsRenderTextures
supportsShadows
supportsVibration
systemMemorySize
Terrain
activeTerrain
AddTreeInstance
basemapDistance
castShadows
CreateTerrainGameObject
detailObjectDensity
detailObjectDistance
editorRenderFlags
Flush
GetPosition
heightmapMaximumLOD
heightmapPixelError
lightmapIndex
SampleHeight
SetNeighbors
terrainData
treeBillboardDistance
treeCrossFadeLength
treeDistance
treeMaximumFullLODCount
TerrainCollider
terrainData
TerrainData
alphamapHeight
alphamapLayers
alphamapResolution
alphamapWidth
baseMapResolution
detailHeight
detailPrototypes
detailResolution
detailWidth
GetAlphamaps
GetDetailLayer
GetHeights
GetHeight
GetInterpolatedHeight
GetInterpolatedNormal
GetSteepness
GetSupportedLayers
heightmapHeight
heightmapResolution
heightmapScale
heightmapWidth
RefreshPrototypes
SetAlphamaps
SetDetailLayer
SetDetailResolution
SetHeights
size
splatPrototypes
treeInstances
treePrototypes
wavingGrassAmount
wavingGrassSpeed
wavingGrassStrength
wavingGrassTint
TextAsset
bytes
text
TextMesh
alignment
anchor
characterSize
fontSize
fontStyle
font
lineSpacing
offsetZ
tabSize
text
Texture
anisoLevel
filterMode
GetNativeTextureID
height
mipMapBias
width
wrapMode
Texture2D
Apply
Compress
EncodeToPNG
format
GetPixelBilinear
GetPixels32
GetPixels
GetPixel
LoadImage
mipmapCount
PackTextures
ReadPixels
Resize
SetPixels32
SetPixels
SetPixel
Texture2D
TextureImporter
anisoLevel
borderMipmap
ClearPlatformTextureSettings
convertToNormalmap
DoesSourceTextureHaveAlpha
DoesSourceTextureHaveColor
fadeout
filterMode
generateCubemap
generateMipsInLinearSpace
GetPlatformTextureSettings
grayscaleToAlpha
heightmapScale
isReadable
lightmap
linearTexture
maxTextureSize
mipMapBias
mipmapEnabled
mipmapFadeDistanceEnd
mipmapFadeDistanceStart
mipmapFilter
normalmapFilter
normalmap
npotScale
ReadTextureSettings
SetPlatformTextureSettings
SetTextureSettings
textureFormat
textureType
wrapMode
TextureImporterSettings
ApplyTextureType
CopyTo
Equal
Time
captureFramerate
deltaTime
fixedDeltaTime
fixedTime
frameCount
maximumDeltaTime
realtimeSinceStartup
smoothDeltaTime
timeScale
timeSinceLevelLoad
time
Tools
handlePosition
handleRotation
viewTool
visibleLayers
Touch
deltaPosition
deltaTime
fingerId
phase
position
tapCount
TouchScreenKeyboard
active
area
autorotateToLandscapeLeft
autorotateToLandscapeRight
autorotateToPortraitUpsideDown
autorotateToPortrait
done
hideInput
Open
text
visible
TrailRenderer
autodestruct
endWidth
startWidth
time
Transform
childCount
DetachChildren
eulerAngles
Find
forward
InverseTransformDirection
InverseTransformPoint
IsChildOf
localEulerAngles
localPosition
localRotation
localScale
localToWorldMatrix
LookAt
lossyScale
parent
position
right
root
RotateAround
Rotate
rotation
TransformDirection
TransformPoint
Translate
up
worldToLocalMatrix
Tree
data
TreeInstance
color
heightScale
lightmapColor
position
prototypeIndex
widthScale
TreePrototype
bendFactor
prefab
TrueTypeFontImporter
customCharacters
fontNames
fontRenderMode
fontSize
fontTextureCase
fontTTFName
includeFontData
style
use2xBehaviour
Undo
ClearSnapshotTarget
CreateSnapshot
PerformRedo
PerformUndo
RegisterCreatedObjectUndo
RegisterSceneUndo
RegisterSetTransformParentUndo
RegisterSnapshot
RegisterUndo
RestoreSnapshot
SetSnapshotTarget
UnwrapParam
angleError
areaError
hardAngle
packMargin
SetDefaults
Unwrapping
GeneratePerTriangleUV
GenerateSecondaryUVSet
Vector2
Angle
ClampMagnitude
Distance
Dot
Lerp
magnitude
Max
Min
MoveTowards
normalized
Normalize
one
operator !=
operator *
operator +
operator -
operator /
operator ==
operator Vector2
operator Vector3
right
Scale
Set
sqrMagnitude
this [int index
]
ToString
up
Vector2
x
y
zero
Vector3
Angle
ClampMagnitude
Cross
Distance
Dot
forward
Lerp
magnitude
Max
Min
MoveTowards
normalized
Normalize
one
operator !=
operator *
operator +
operator -
operator /
operator ==
OrthoNormalize
Project
Reflect
right
RotateTowards
Scale
Set
Slerp
SmoothDamp
sqrMagnitude
this [int index
]
ToString
up
Vector3
x
y
zero
z
Vector4
Distance
Dot
Lerp
magnitude
Max
Min
MoveTowards
normalized
Normalize
one
operator !=
operator *
operator +
operator -
operator /
operator ==
operator Vector2
operator Vector3
operator Vector4
Project
Scale
Set
sqrMagnitude
this [int index
]
ToString
Vector4
w
x
y
zero
z
WaitForEndOfFrame
WaitForFixedUpdate
WaitForSeconds
WaitForSeconds
WebCamDevice
isFrontFacing
name
WebCamTexture
deviceName
devices
didUpdateThisFrame
GetPixels32
GetPixels
GetPixel
isPlaying
Pause
Play
requestedFPS
requestedHeight
requestedWidth
Stop
WebCamTexture
WheelCollider
brakeTorque
center
forwardFriction
GetGroundHit
isGrounded
mass
motorTorque
radius
rpm
sidewaysFriction
steerAngle
suspensionDistance
suspensionSpring
WheelFrictionCurve
asymptoteSlip
asymptoteValue
extremumSlip
extremumValue
stiffness
WheelHit
collider
force
forwardDir
forwardSlip
normal
point
sidewaysDir
sidewaysSlip
WWW
assetBundle
bytes
error
EscapeURL
GetAudioClip
isDone
LoadFromCacheOrDownload
LoadImageIntoTexture
LoadUnityWeb
movie
progress
textureNonReadable
texture
text
threadPriority
UnEscapeURL
uploadProgress
url
WWW
WWWForm
AddBinaryData
AddField
data
headers
WWWForm
YieldInstruction