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Scripting > Runtime Classes > Bounds
Bounds Struct

Represents an axis aligned bounding box.

An axis-aligned bounding box, or AABB for short, is a box aligned with coordinate axes and fully enclosing some object. Because the box is never rotated with respect to the axes, it can be defined by just its center and extents, or alternatively by min and max points.

Bounds is used by Collider.bounds, Mesh.bounds, Renderer.bounds.

Variables
center

The center of the bounding box.

size

The total size of the box. This is always twice as large as the extents.

extents

The extents of the box. This is always half of the size.

min

The minimal point of the box. This is always equal to center-extents.

max

The maximal point of the box. This is always equal to center+extents.

Constructors
Bounds

Creates new Bounds with a given center and total size. Bound extents will be half the given size.

Functions
SetMinMax

Sets the bounds to the min and max value of the box.

Encapsulate

Grows the Bounds to include the point.

Expand

Expand the bounds by increasing its size by amount along each side.

Intersects

Does another bounding box intersect with this bounding box?

Contains

Is point contained in the bounding box?

SqrDistance

The smallest squared distance between the point and this bounding box.

IntersectRay

Does ray intersect this bounding box?

ToString

Returns a nicely formatted string for the bounds.