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The torque - relative to the rigid bodies coordinate system - applied every frame.
// Rotates the object around the its own x-axis
constantForce.relativeTorque = Vector3.right * 2;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
constantForce.relativeTorque = Vector3.right * 2;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
constantForce.relativeTorque = (Vector3.right * 2)