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Interpolates between colors a and b by t.
/t/ is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.
// Converts a white color to a black one trough time.
var colorWhite : Color32 = Color.white;
var colorBlack : Color32 = Color.black;
var lerpedColor : Color32 = colorWhite;
function Update() {
lerpedColor = Color32.Lerp(colorWhite, colorBlack, Time.time);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Color32 colorWhite = Color.white;
public Color32 colorBlack = Color.black;
public Color32 lerpedColor = colorWhite;
void Update() {
lerpedColor = Color32.Lerp(colorWhite, colorBlack, Time.time);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public colorWhite as Color32 = Color.white
public colorBlack as Color32 = Color.black
public lerpedColor as Color32 = colorWhite
def Update():
lerpedColor = Color32.Lerp(colorWhite, colorBlack, Time.time)