EditorWindow.OnHierarchyChange Manual     Reference     Scripting  
Scripting > Editor Classes > EditorWindow
EditorWindow.OnHierarchyChange

function OnHierarchyChange () : void

Description

Called whenever the scene hierarchy has changed.

This is transform.parent changed, gameObject.name, creating a new game object, etc.


Force Sync with MonoDevelop each time the hierarchy or the project view changes.

// Simple Editor Script that makes Unity Sync with MonoDevelop each time
// there is a change in the Hierarchy or the Project view.

class ForceSync extends EditorWindow {

@MenuItem("Example/ForceSync When project changes")
static function Init() {
var window : ForceSync = EditorWindow.GetWindowWithRect(ForceSync, Rect(0,0,100, 100));
window.Show();
}
function OnGUI() {
if(GUILayout.Button("Sync now!"))
EditorApplication.ExecuteMenuItem("Assets/Sync MonoDevelop Project");
}
function OnHierarchyChange() {
EditorApplication.ExecuteMenuItem("Assets/Sync MonoDevelop Project");
Debug.Log("Sync");
}
function OnProjectChange() {
EditorApplication.ExecuteMenuItem("Assets/Sync MonoDevelop Project");
Debug.Log("Sync");
}
}