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The near clipping plane distance.
camera.nearClipPlane = 0.1;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
camera.nearClipPlane = 0.1F;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
camera.nearClipPlane = 0.1F