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Contains information about a tree placed in the Terrain game object.
This struct can be accessed from the TerrainData Object.
position |
Position of the tree. |
widthScale |
Width scale of this instance (compared to the prototype's size). |
heightScale |
Height scale of this instance (compared to the prototype's size). |
color |
Color of this instance. |
lightmapColor |
Lightmap color calculated for this instance. |
prototypeIndex |
Index of this instance in the TerrainData.treePrototypes array. |