EditorGUI.BoundsField Manual     Reference     Scripting  
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EditorGUI.BoundsField

static function BoundsField (position : Rect, value : Bounds) : Bounds

static function BoundsField (position : Rect, label : GUIContent, value : Bounds) : Bounds

Parameters

NameDescription
position Rectangle on the screen to use for the field.
label Optional label to display above the field.
value The value to edit.

Returns

Bounds - The value entered by the user.

Description

Make Center & Extents field for entering a Bounds.


Bounds field in an Editor Window.

// Simple script that shows radius of bounds of selected MeshFilter

class EditorGUILayoutBoundsField extends EditorWindow {

var radius : float = 0;
var bounds : Bounds;

@MenuItem("Examples/Show Radius of mesh bounds")
static function Init() {
var window = GetWindow(EditorGUILayoutBoundsField);
window.Show();
}
function OnGUI() {
GUILayout.Label("Select a mesh in the Hierarchy view and click 'Capture Bounds'");
EditorGUILayout.BeginHorizontal();
bounds = EditorGUILayout.BoundsField("Mesh bounds:", bounds);
if(GUILayout.Button("Capture Bounds") && Selection.activeTransform)
{
var meshFilter : MeshFilter = Selection.activeTransform.GetComponentInChildren(MeshFilter);
if (meshFilter)
bounds = meshFilter.sharedMesh.bounds;
}
EditorGUILayout.EndHorizontal();

EditorGUILayout.LabelField("Radius:", bounds.size.magnitude.ToString());
if(GUILayout.Button("Close"))
this.Close();
}
}