LensFlare.brightness Manual     Reference     Scripting  
Scripting > Runtime Classes > LensFlare
LensFlare.brightness

var brightness : float

Description

The strength of the flare.

This controls the size and brightness of the flare elements.

See Also: Lens flare component, flare assets.

JavaScript
// Increments the strenght of the Lensflare lf when the Transform tr
// gets closer to the Lens flare

var lf : LensFlare;
var tr : Transform;

function Update() {
lf.brightness = 1/Vector3.Distance(lf.transform.position, tr.position);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public LensFlare lf;
public Transform tr;
void Update() {
lf.brightness = 1 / Vector3.Distance(lf.transform.position, tr.position);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public lf as LensFlare

public tr as Transform

def Update():
lf.brightness = (1 / Vector3.Distance(lf.transform.position, tr.position))