LightProbes Manual     Reference     Scripting  
Scripting > Runtime Classes > LightProbes
LightProbes Inherits from Object

Stores light probes for the scene.

The baked data includes: probe positions, SH coefficients and the tetrahedral tesselation. You can modify the coefficients at runtime. You can also swap the entire LightProbes object to a different pre-baked one using LightmapSettings.lightProbes.

See Also: LightmapSettings class, Renderer.useLightProbes property.

Variables
positions

Positions of the baked light probes.

coefficients

Coefficients of the baked light probes. The coefficients represent a 3-band RGB spherical harmonics probe, with a total of 27 floats per light probe, laid out: rgbrgbrgb...

count

The number of light probes.

cellCount

The number of cells (tetrahedra + outer cells) the space is divided to.

Functions
GetInterpolatedLightProbe

Returns spherical harmonics coefficients of a light probe at the given position. The light probe is interpolated from the light probes baked

Inherited members
Inherited Variables
name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.