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implicitly converts an integer to a LayerMask
// Converts an integer to a layer and prints the layer name.
var i : int = 0;
var la : LayerMask;
la = i;
Debug.Log(LayerMask.LayerToName(la));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public int i = 0;
public LayerMask la;
void Example() {
la = i;
Debug.Log(LayerMask.LayerToName(la));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public i as int = 0
public la as LayerMask
def Example():
la = i
Debug.Log(LayerMask.LayerToName(la))