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Contains the path to a temporary data / cache directory (Read Only).
The value is a directory path where temporary data can be stored.
// print the path to the temporary data folder
print (Application. temporaryCachePath);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
print(Application.temporaryCachePath);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
print(Application.temporaryCachePath)