PlayerPrefs Manual     Reference     Scripting  
Scripting > Runtime Classes > PlayerPrefs
PlayerPrefs

Stores and accesses player preferences between game sessions.

On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist, where company and product names are the names set up in Project Settings. The same .plist file is used for both Projects run in the Editor and standalone players.

On Windows standalone players, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name] key, where company and product names are the names set up in Project Settings.

On Web players, PlayerPrefs are stored in binary files under ~/Library/Preferences/Unity/WebPlayerPrefs on Mac OS X and %APPDATA%\Unity\WebPlayerPrefs on Windows. There is one preference file per Web player URL and the file size is limited to 1 megabyte. If this limit would be exceeded, SetInt, SetFloat and SetString will not store the value and throw a PlayerPrefsException.

Class Functions
SetInt

Sets the value of the preference identified by key.

GetInt

Returns the value corresponding to key in the preference file if it exists.

SetFloat

Sets the value of the preference identified by key.

GetFloat

Returns the value corresponding to key in the preference file if it exists.

SetString

Sets the value of the preference identified by key.

GetString

Returns the value corresponding to key in the preference file if it exists.

HasKey

Returns true if key exists in the preferences.

DeleteKey

Removes key and its corresponding value from the preferences.

DeleteAll

Removes all keys and values from the preferences. Use with caution.

Save

Writes all modified preferences to disk.