Handles.RectangleCap Manual     Reference     Scripting  
Scripting > Editor Classes > Handles
Handles.RectangleCap

static function RectangleCap (controlID : int, position : Vector3, rotation : Quaternion, size : float) : void

Description

Draw a camera-facing Rectangle. Pass this into handle functions.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.


Rectangle Cap in the Scene View.

// Draw one Rectangle on each axis of any GameObject 
// that has the "DummyRectangleCapScript.js" script attached.

@CustomEditor (DummyRectangleCapScript)
class RectangleCap extends Editor {

var rectangleSize : float = 1;

function OnSceneGUI () {
Handles.color = Color.red;
Handles.RectangleCap(0,
target.transform.position + Vector3(5,0,0),
target.transform.rotation,
rectangleSize);
Handles.color = Color.green;
Handles.RectangleCap(0,
target.transform.position + Vector3(0,5,0),
target.transform.rotation,
rectangleSize);
Handles.color = Color.blue;
Handles.RectangleCap(0,
target.transform.position + Vector3(0,0,5),
target.transform.rotation,
rectangleSize);
}
}

And the script attached to this Handle:

//DummyRectangleCapScript.js

Debug.Log("I have RectangleCap Handles attached to this transform!");