EditorWindow.OnFocus Manual     Reference     Scripting  
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EditorWindow.OnFocus

function OnFocus () : void

Description

Called when the window gets keyboard focus.

See Also: OnLostFocus.


Preview your camera in ortographic mode when you select the window.

// Simple script that lets you preview your main camera in Orthographic view
// when selected.

class OrthographicPreviewer extends EditorWindow {
var renderTexture : RenderTexture;
var camera = Camera.main;
@MenuItem("Example/Camera Selector")
static function Init() {
var window = GetWindow(OrthographicPreviewer);
window.Show();
}
function Awake () {
renderTexture =
new RenderTexture(position.width, position.height, RenderTextureFormat.ARGB32 );
}
function OnInspectorUpdate() {
this.Repaint();
}
function OnGUI() {
if(GUILayout.Button("Close")) {
camera.orthographic = false;
this.Close();
}
GUI.DrawTexture(Rect( 0.0f, 50.0f, position.width, position.height), renderTexture);
}
function OnFocus() {
Selection.activeTransform = camera.transform;
camera.orthographic = true;
}
function Update() {
if(camera != null) {
camera.targetTexture = renderTexture;
camera.Render();
camera.targetTexture = null;
}
if(renderTexture.width != position.width || renderTexture.height != position.height)
renderTexture = new RenderTexture(position.width,
position.height,
RenderTextureFormat.ARGB32 );
}
function OnLostFocus() {
camera.orthographic = false;
}
}