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Is the clip playing right now (Read Only)?
Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true.
// When the audio component has stopped playing, play otherClip
var otherClip : AudioClip;
function Update (){
if (!audio.isPlaying){
audio.clip = otherClip;
audio.Play();
}
}