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An approximation of how many pixels the terrain will pop in the worst case when switching lod.
A higher value reduces the number of polygons drawn.
function Start () {
Terrain.activeTerrain.heightmapPixelError = 10;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Terrain.activeTerrain.heightmapPixelError = 10;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
Terrain.activeTerrain.heightmapPixelError = 10