Terrain.heightmapPixelError Manual     Reference     Scripting  
Scripting > Runtime Classes > Terrain
Terrain.heightmapPixelError

var heightmapPixelError : float

Description

An approximation of how many pixels the terrain will pop in the worst case when switching lod.

A higher value reduces the number of polygons drawn.

JavaScript
function Start () {
Terrain.activeTerrain.heightmapPixelError = 10;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
Terrain.activeTerrain.heightmapPixelError = 10;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
Terrain.activeTerrain.heightmapPixelError = 10