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Scripting > Runtime Classes > NavMesh
NavMesh Inherits from Object

Navigation mesh.

Class Functions
Raycast

Trace a ray between two points on the NavMesh.

CalculatePath

Calculate a path between two points and store the resulting path.

FindClosestEdge

Locate the closest NavMesh edge from a point on the NavMesh.

SamplePosition

Sample the NavMesh closest to the point specified.

SetLayerCost

Sets the cost for traversing over geometry of the layer type on all agents.

GetLayerCost

Gets the cost for traversing over geometry of the layer type on all agents.

GetNavMeshLayerFromName

Returns the layer index for a named layer.

Inherited members
Inherited Variables
name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.