Physics.solverIterationCount Manual     Reference     Scripting  
Scripting > Runtime Classes > Physics
Physics.solverIterationCount

static var solverIterationCount : int

Description

The default solver iteration count permitted for any rigid bodies (default 7). Must be positive.

The solverIterationCount determines how accurately joints and contacts are resolved. If you are having trouble with connected bodies oscillating and behaving erratically setting a higher solver iteration count may improve their stability (but is slower). Usually a value of 7 works very well for almost all situations.

This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.

JavaScript
Physics.solverIterationCount = 10;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
Physics.solverIterationCount = 10;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
Physics.solverIterationCount = 10