Handles.ArrowCap Manual     Reference     Scripting  
Scripting > Editor Classes > Handles
Handles.ArrowCap

static function ArrowCap (controlID : int, position : Vector3, rotation : Quaternion, size : float) : void

Description

Draw an arrow like those used by the move tool.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.


Arrow Cap in the Scene View.

// Draw one Arrow on each axis of any GameObject 
// that has the "DummyArrowCapScript.js" script attached.

@CustomEditor (DummyArrowCapScript)
class ArrowCap extends Editor {

var arrowSize : float = 1;

function OnSceneGUI () {
Handles.color = Color.red;
Handles.ArrowCap(0,
target.transform.position + Vector3(5,0,0),
target.transform.rotation,
arrowSize);
Handles.color = Color.green;
Handles.ArrowCap(0,
target.transform.position + Vector3(0,5,0),
target.transform.rotation,
arrowSize);
Handles.color = Color.blue;
Handles.ArrowCap(0,
target.transform.position + Vector3(0,0,5),
target.transform.rotation,
arrowSize);
}
}

And the script attached to this Handle:

//DummyArrowCapScript.js

Debug.Log("I have ArrowCap Handles attached to this transform!");