GUILayout.RepeatButton Manual     Reference     Scripting  
Scripting > Runtime Classes > GUILayout
GUILayout.RepeatButton

static function RepeatButton (image : Texture, params options : GUILayoutOption[]) : boolean

static function RepeatButton (text : String, params options : GUILayoutOption[]) : boolean

static function RepeatButton (content : GUIContent, params options : GUILayoutOption[]) : boolean

static function RepeatButton (image : Texture, style : GUIStyle, params options : GUILayoutOption[]) : boolean

static function RepeatButton (text : String, style : GUIStyle, params options : GUILayoutOption[]) : boolean

static function RepeatButton (content : GUIContent, style : GUIStyle, params options : GUILayoutOption[]) : boolean

Parameters

NameDescription
text Text to display on the button.
image Texture to display on the button.
content Text, image and tooltip for this button.
style The style to use. If left out, the button style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

boolean - /true/ when the holds down the mouse

Description

Make a repeating button. The button returns true as long as the user holds down the mouse


Repeat Buttons in the Game View.

JavaScript
// Draws a button with an image and a button with text
var tex : Texture;
function OnGUI() {
if(!tex) {
Debug.LogError("No texture found, please assign a texture on the inspector");
}

if(GUILayout.RepeatButton (tex)) {
Debug.Log("Clicked the image");
}
if(GUILayout.RepeatButton ("I am a regular Automatic Layout Button")) {
Debug.Log("Clicked Button");
}
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Texture tex;
void OnGUI() {
if (!tex)
Debug.LogError("No texture found, please assign a texture on the inspector");

if (GUILayout.RepeatButton(tex))
Debug.Log("Clicked the image");

if (GUILayout.RepeatButton("I am a regular Automatic Layout Button"))
Debug.Log("Clicked Button");

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public tex as Texture

def OnGUI():
if not tex:
Debug.LogError('No texture found, please assign a texture on the inspector')
if GUILayout.RepeatButton(tex):
Debug.Log('Clicked the image')
if GUILayout.RepeatButton('I am a regular Automatic Layout Button'):
Debug.Log('Clicked Button')