|
Name | Description |
---|---|
rotation | Orientation of the handle |
position | Center of the handle in 3D space |
radius | Radius to modify |
float - the modified radius Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Make a Scene view radius handle
RadiusHandle on the Scene View.
// Simple script that draws and controls a float var on any Game Object that has the
// ColliderRadius.js script attached.
@CustomEditor (ColliderRadius)
class RadiusHandleJS extends Editor {
function OnSceneGUI () {
target.areaOfEffect = Handles.RadiusHandle (Quaternion.identity,
target.transform.position,
target.areaOfEffect);
if (GUI.changed)
EditorUtility.SetDirty (target);
}
}
And the Script attached to this handle:
// Place this script where you want to see the RadiusHandler working on.
var areaOfEffect : float = 1;