GameObject.GetComponents Manual     Reference     Scripting  
Scripting > Runtime Classes > GameObject
GameObject.GetComponents

function GetComponents (type : Type) : Component[]

Description

Returns all components of Type type in the GameObject.

JavaScript
// Disable the spring on all HingeJoints 
// in this game object

var hingeJoints : HingeJoint[];
hingeJoints = gameObject.GetComponents (HingeJoint);
for (var joint : HingeJoint in hingeJoints) {
joint.useSpring = false;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public HingeJoint[] hingeJoints;
void Example() {
hingeJoints = gameObject.GetComponents<HingeJoint>();
foreach (HingeJoint joint in hingeJoints) {
joint.useSpring = false;
}
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public hingeJoints as (HingeJoint)

def Example():
hingeJoints = gameObject.GetComponents[of HingeJoint]()
for joint as HingeJoint in hingeJoints:
joint.useSpring = false

function GetComponents.<T> () : T[]

Description

Generic version. See the Generic Functions page for more details.