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The normalized playback speed.
This is most commonly used to synchronize playback speed when blending between two animations. In most cases it is easier and better to use animation.SyncLayer instead.
// Sync run and walk speed
animation["Run"].normalizedSpeed = animation["Walk"].speed;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
animation["Run"].normalizedSpeed = animation["Walk"].speed;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
animation['Run'].normalizedSpeed = animation['Walk'].speed